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- zeknife



Pre-block is kinda weird! Most moves, including all normals, will cause pre-block throughout their entire startup AND recovery, leading to some silly situations where you are locked in place even when you are at a massive frame advantage, or where whatever was going to hit you has already whiffed and you still don't get to go anywhere
Here are the moves I could find that for some reason are an exception to this rule:
(That is to say they will allow you to jump back immediately after exiting blockstun, even as the opponent is recovering)
Things that trigger pre-block that probably shouldn't:
(Some of these also trigger pre-block throughout their entire recovery, whereas some don't)
Things that don't trigger pre-block that probably should:
These were all I could find, but maybe there are others!
@Mike_Z
Here are the moves I could find that for some reason are an exception to this rule:
(That is to say they will allow you to jump back immediately after exiting blockstun, even as the opponent is recovering)
Updo, brass knuckle, draugen punch, drag 'n' bite, divekicks (Possibly other squigly specials that are + on block), hornet bomber, item crash, lp stinger, diamond deflector
(I'd kinda prefer if this was the rule)
(I'd kinda prefer if this was the rule)
Things that trigger pre-block that probably shouldn't:
(Some of these also trigger pre-block throughout their entire recovery, whereas some don't)
Luger replica, ringlet spike, ringlet psych, hp bang, painwheel nails, hk buer (Debatable), dead cross/vial/air variations, fukua fireballs/air fireballs, silver chord, tremolo
Excellebella (Only on the active frames, it seems, so it still catches up-back reliably)
All projectile supers, except Fukuas fireball super/BFF (Getting locked in place when you are trying to back away from peacock after crossing up Argus is pretty obnoxious)
Catheads
Also, IPS/undizzy bursts
Excellebella (Only on the active frames, it seems, so it still catches up-back reliably)
All projectile supers, except Fukuas fireball super/BFF (Getting locked in place when you are trying to back away from peacock after crossing up Argus is pretty obnoxious)
Catheads
Also, IPS/undizzy bursts
Things that don't trigger pre-block that probably should:
Savage bypass, pummel horse (An overhead hitgrab that beats up-back?), vial load (Debatable)
These were all I could find, but maybe there are others!
@Mike_Z
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