Of course you can get a third burst in, the only caveat is that most terrain doesn't give you enough vertical space to actually do that unless you combine it with the Vat item. You can stay airborne for a ridiculous amount of time. I actually managed to do most of the boss rush in NG+ staying in midair alternating between bursts, raining down bombs, vat, and the leech potion.I don't THINK you can get a third burst in there before falling back to ground level? But I haven't messed with it that much yet.
Got this, idk if I like it, once the hovering kicks in it slows down your forward momentum. Might use it for certain areas but in general I don't like it cause it's slower.
If you're playing on the Xbox version, there's a hidden bonus stage that allows Shovel Knight to challenge Rareware's Battletoads and unlock Battletoads-themed armor that changes how his attacks work. Similar thing for Sony platforms but with God of War's Kratos.
Yep! There's also New Game+ and the Challenge level DLCs of course.
A Relic-less run is on-par with Megabuster-only runs in the classic Megaman series. It's a deliberate self-imposed challenge but by no means is it the only way to play. Instead it highlights what Shovel Knight at his very core is capable of. The Vs. boss strats for speedruns tend to all use a tactic that absolutely tears through health bars and only uses the shovel itself, so it's not as if his base toolkit lacks depth, just that it lacks mobility.
Hmm, I'm surprised I never noticed that before. Maybe my D-Pad was bugging at the time I played, and I would confuse it for that.
Shovel Knight and Plague Knight's stories really are about short guys and the tall ladies they love.
It looks good, is the TL;DR. Specter Knight's abilities have a natural synergy to them (dash strike to a wall you couldn't reach then wall climb to a thing you couldn't reach) but the stages in Shovel Knight wouldn't have given players many opportunities to use them like that. Rather than slight tweaks to the Shovel Knight stages like they did for Plague Knight, YCG threw everything in the garbage and made new stages from scratch. The new stages are designed around Specter Knight's abilities in interesting ways. The good magic from Plague Knight is back instead of the terrible magic from Shovel Knight. The scope of the changes looks immense; I thought YCG did a lot of work for Plague Knight but this game makes Plague Knight look like a palette swap in terms of effort and scale.
I mean that's basically what buying Shovel Knight is anyways. It's annoying to have to enter a code but it takes 2 seconds to Google it.