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Solo Band Cornering options

Redandgreen43

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redandgreen43
Big Band
So I found that my solo Band game really shines whenever I push someone into a corner. Is there a simple way to push someone into a corner? Perhaps a H Brass Knuckles?
 
Errr, I think a simple 2 ground string 1 air string combo into H A Train is enough to sliding knockdown them into corner with enough time to do oki shenanigans.

Sample combo:

Cr.lk Cr.mk St.hp
J.lp J.lk J.mk
St.lp Cr.mk St.hk
H A Train
*This works for everyone anywhere, ends with sliding, and does decent damage specially with SSJ though that would bring them out of corner.
*If you're having trouble with the St.hk A-train bit you could just do st.hp M A-train

Cr.lk Cr.mk St.hp
J.lp J.lk J.mk
St.lp Cr.mk St.hp
J.mp J.hp
H Cymbal
Dash Up Cr.lk Cr.mp(2) St.hk
H A Train
*Again, universal, easy to confirm into, ends with sliding, and does decent damage.
*The dash up bit only works if you're close enough to corner, if you think you're not gonna make it you can end with Timpani; if you've got taunt you can do the last string for a sliding knockdown or SSJ to kill.

Bonus:
Here's an easy burst bait you can transition into from the main combo.
Cr.lk Cr.mk St.hp
J.lp J.lk J.mk
St.lp Cr.mk St.hk
L Beat Extend
St.lp Cr.mk
*Very easy and I think it's universal, haven't really tested.
*You might have to tweak with it a bit to make it work in corners (?) nothing major, maybe just replace a Cr.mk with a Cr.mp(2) or neutral jump for the air string instead of [9].
 
H Brass is slightly more frame advantage on hit compared to M/H A-Train. It's not a huge difference or anything though it's like 3 frames I think.

If Big Band is closer to the corner than the opponent, you may want to try to back throw to switch positions.
 
Errr, I think a simple 2 ground string 1 air string combo into H A Train is enough to sliding knockdown them into corner with enough time to do oki shenanigans.

Sample combo:

Cr.lk Cr.mk St.hp
J.lp J.lk J.mk
St.lp Cr.mk St.hk
H A Train
*This works for everyone anywhere, ends with sliding, and does decent damage specially with SSJ though that would bring them out of corner.
*If you're having trouble with the St.hk A-train bit you could just do st.hp M A-train

If you are cornered, this will put the opponent like 3/4 screen away from corner.

Personally I think this combo is easier than the 2nd one you posted, and carries from corner to (about a character's width away from) corner.

c.lk s.mk (1 hit)
j.lk j.mk
s.lp s.mk (1 hit)
j.lp j.lk j.mk
c.lk c.mk s.hk
H A Train
 
Thanks for these combos. Gotta test some in training & decide which ones work best for me. Always trying to improve my BB.