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- Sep 6, 2013
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Uh hey, Capn here. I'm not really new to Skullgirls or this forum for that matter, but with the recent upgrades done to both the Z engine and the IPS system I'm a little lost, and I assume that I'm not the only one.
This thread is to discuss a tutorial on the IPS and some of the smaller system mechanics to be put in the game for people to look at. What do you guys think? What should be included, and is there anything giving you trouble in the game? Mind you, I'm not talking about character specific systems like Squigly's Aria cancels, but things like UnDizzys, stun limits, the IPS and what the game considers to be an infinite, and the lab mindset for this game.
This thread is to discuss a tutorial on the IPS and some of the smaller system mechanics to be put in the game for people to look at. What do you guys think? What should be included, and is there anything giving you trouble in the game? Mind you, I'm not talking about character specific systems like Squigly's Aria cancels, but things like UnDizzys, stun limits, the IPS and what the game considers to be an infinite, and the lab mindset for this game.