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The Neutral Game Thread

iLoli

Speed Kills
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Parasoul Squigly Eliza
Woooohh boy, if you guys knew what I really wanted to call this............

Alright, let's get this crakalakin, I don't know exactly how this thread is gonna go, but eh, let's give this a shot.

I'm going to talk about every character and their Neutral game, and call out certain players to fill in.

When I mean their neutral game, I mean EVERYTHING, including what assists they should use, what assist they should have for which scenario, how they cover and control space, etc. etc.

I'll add pictures as learning tools and junk when this thread picks off the ground.

Man this thing is in disarry, it'll become something worth looking at later on this week.

And because I can, I'll be doing this in Alphabetical order, starting off with Cerebella.


ALSO NO ONE POST UNTIL I SAY IT'S COOL
 
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Ain't no size limit on posts here - no need to reserve that many posts unless you want to use them to break the article up.
 
Which is better Hornet bomber or Updo?
 
One post per character? This thread could be cool.
 
Which is better Hornet bomber or Updo?
If you want a reliable reversal, updo.
If you want a hybrid lockdown/ok reversal that can do both pretty well, is the easiest assist to punish in the game and is duckable (unless LK version, but I'm assuming MK)
Ok, if you DO want LK bomber, it is also a reliable reversal that is a pretty good lockdown, easily avoidable from a lot of situations though.
 
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My favorite assist in this game has to be George's Day out, it's perfect for getting a hit in, great for filling in what would otherwise be a gap in pressure, and it can be used preemptively to counter assists with more success than any non-projectile move because it has a constant hitbox. When I play Parasoul or Squigly I use it a lot to get people in the air, and most airgrabs become convertable because they land on the bomb.
 
Which is better Hornet bomber or Updo?

Depends on the matchup and the opponents strategy:

Against peacock teams, hk or mk bomber is better for getting in and fighting her.

Against most other teams, updo is better. Hornet bomber becomes better against highly defensive opponents though and is always a damn good assist no matter what.


But updo is the true cheese and gift that keeps on giving along with its cousin, hk pillar.
 
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Well the thing is that neutral game refers to player in equal positioning, and the one of two players trying to get the advantage. It's just basically what you do when you don't have the advantage in the match? It's starts when neither you or your oppotent are at the corner, or you didn't get a clean hit/blocking/knockdown either. So what people want to do with their character/teams will ultimately vary on their objective. In reality what assist and characters need to do is fulfill their mission/objective for the match and team. Easy example is that Painwheel wants to find a way to safely approach her opponent, and get in their face.

That means you need to design your team, or tactics to your objective in match. So you pick characters or assists that complement Painwheel's objective/playstyle. So once you know what you characters needs to do in a match, you use your tools to get closer to that objective in a neutral scenario. For instance Painwheel isn't comboing you then Painwheel will use flight move to find a hole or bridge to get closer to their opponent. Say maybe hornet bomber, and painwheel's best jump in trying to get closer to the oppotent. You would just explain what to do and not do when in a match in general. You could explain what to do at mid-range, long range, fullscreen apart, close range,etc.
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So that's kind of the thought process I would to see people do if they breakdown their character's neutral game options
 
OKAY GUYS.

After careful consideration, I've thought about where I want this thread to go.

So every week I want to do a character's neutral game, going in Alphabetical order.

I will, with the help of Vulpes and that character's specialist(s), will do an article on every tool that character can use, no matter how small or seemingly insignificant.

At the end of that same week, I want to record a skype call with those same players to talk about that character some more, kind of like Guilty Bits, I'll jot down a few questions, they will go indepth on them, and maybe we'll even talk about balance changes for that character's neutral.

Sound cool?
 
This sounds like a thing.
 
I'll probably start cleaning up the first article tomorrow, but it's Thanksgiving week, so don't expect it to be done by this Sunday.
 
I wanna be a part of this for Squigly! Sign me up! Lol
 
Skullgirls players do not need this thread. Close it.
 
Skullgirls players do not need this thread. Close it.
And yet people who don't know the basics of spacing consistently lose in every fighting game including this one...

*I'm of course assuming this post was a jab at the current combo heavy state of the game*
 
And yet people who don't know the basics of spacing consistently lose in every fighting game including this one...

*I'm of course assuming this post was a jab at the current combo heavy state of the game*

Lol cmon at least be serious.
 
Lol cmon at least be serious.

If you screw up at the neutral game you get hit.

If anything a game full of touch of deaths should be a game where you take the neutral game as seriously as possible, since you don't even need to be in the corner to die horribly.
 
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When will this be a thing?
 
When the boy gets time to actually finish putting together this thing.

The actual article on Cerebella is almost down, I don't plan to contact anyone until the actual article itself is finished.

My biggest concern with this is the wording, to be honest.

I think it's wording is terrible.

I guess I hit up Vulpes for scrncaps and shit soon, give hims some time so he's not frantically running all over the place at the last minute.
I don't know who I'll put on the skype call yet, I'm co hosting, so it'll probably be some combination of deskillsage/zidiane/age/imforgettingsomeone

The more I'm thinking about this, the more it's probably better I just do the skype call in advance and just upload it.

Or would you guys want it live, if so, I'd need to hook up with someone who has stream equipment, which wouldn't be too hard because a couple of my friends do.
 
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Live, so fuckups stay forever.

Also, Don't know if you will need them, but I took screenshots before of all of Cerebella's attacks with the hitboxes on (the errors on her Double Snap no longer exist). http://imgur.com/a/CeZDH/embed
Yeah, I will.

I'm gonna use her specials, supers, and her notable normals.
 
Live, so fuckups stay forever.

Also, Don't know if you will need them, but I took screenshots before of all of Cerebella's attacks with the hitboxes on (the errors on her Double Snap no longer exist). http://imgur.com/a/CeZDH/embed

I think I need to be using MP more... wow...
 
I think I need to be using MP more... wow...
Great against IAD
 
What is a more reliable way to get cerecopter onto the screen so that Bella actually gets to start the move. I usually call her and jump back but then my opponents usually stuff the assist.
 
Don't let jumping back be the really only thing you do after an assist call.
Rule with assists is the assist covers the point character and then the point character covers the assist.
You have to something with your point character calling an assist. If you have Valentine on point then through her shuriken or something to protect Cerebella.
 
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What is a more reliable way to get cerecopter onto the screen so that Bella actually gets to start the move. I usually call her and jump back but then my opponents usually stuff the assist.

This applies to other assists that don't have armor/invincibility.

-call the assist on wakeup/incoming
-call while they're recovering from something
-call while their assist is out of range or in recovery
-call and move forward and block
-call and do something with priority to catch anything they're doing