- Joined
- May 9, 2015
- Messages
- 21
- Reaction score
- 11
- Points
- 3
- Age
- 31
- Steam
- Tominator



Hey there. I've been sitting on this game for a little while (just after Eliza release) but had to drop it for a little while for various reasons that shouldn't be a problem anymore. Now I'm back and get to dedicate a lot of time to it, this seems like a great place to help store all my thoughts for my progression as well as *hopefully* get feedback and help from players with more experience/knowledge/skill. So without further ado, lets go!
My Team
My team has always been Parasoul, Cerebella and Peacock. Recently though I've been strongly considering switching Bella for Big Band (more on that in a minute). I've always considered myself as quite a defensive player, not necessarily a turtle, but I like to play safe, be cautious, use pokes and control space etc. I'll go through each character individually with my reasons for using them/thoughts on the character in my team and general stuff I need to work on, then I can update these later as and when I need to.
Parasoul
Parasoul was the character I was originally drawn to, both for her design and my limited knowledge of the game after doing the tutorials taught me that she seemed to fit my playstyle the closest. Solid neutral, great normals, decent zoning capabilities, potential for good pressure and so on. I've always had her on point in my team, though most recently I've wondered about moving her elsewhere. Having her first is good for me because: (in my opinion) she's probably my best character right now, she seems to build meter quite quickly (feel free to correct me on that), she has great neutral so having her first when the round will always start in neutral seems a good idea. On the other hand, the negatives I can see in this are: her bad mobility means I have trouble getting in on particularly Peacock, yet I've noticed Peacock being used on point a lot so my Parasoul will always run into Peacock, and I can't just tag out for obvious reasons, whereas if I have her somewhere else, running into Peacock may not be an issue. Also Parasoul's lvl 1's seem a bit meh, whereas the level one supers of Bella, Peacock and BB all have good uses in more situations (from what I know), so having Para on point means I only really have access to these, when ideally I want her level 3 which seems really good in comparison. Parasoul will definitely be staying in my team because I like her a lot and feel like she suits me, I just need to work out the right place for her.
Things I do well (ish) as Parasoul
Things I need to improve or learn
Peacock
Peacock was the other main character I was drawn to from the start for her heavy zoning and keepaway (plus brilliant character design). I always played her last in my team, though looking back I’m not sure what the reasoning for this is. Strongly considering moving her to point and Parasoul to anchor. Positives of having her on point: negates earlier point about Parasoul coming across bad matchups (though I don’t know how Pea does with matchups to be honest), I have Peacock in safely without having to find a way to DHC her in from Parasoul’s lvl 1’s that I don’t use. Also, it negates Peacock coming in later after one of my other characters dies and having to face the mixups on an incoming character, which I don’t think she copes well with. Negatives of having her on point: round start is basically in the exact position Peacock does not want to be in, so I have to immediately be focusing on keepaway, which I feel limits my options from the beginning. Similarly Parasoul’s normals and options are much stronger from this position. Either way, Peacock is also definitely staying in my team, I just need a good place for her.
Things I do well (ish) as Peacock
Things I need to improve or learn
Cerebella
I love Bella for her cool moveset, command grabs and armour (also cause she a naïve little cutie pie). I think she fits in well with the other two because she has a couple of useful assists for that team, it’s nice to have at least one character on my team with some armour usage, as well as that she seems to be quite damaging. Not to mention the threat of her grabs.
Things I do well (ish) as Bella
Things I need to improve or learn
Big Band
BB has been a fourth character for a while, but I’ve been wondering if I might be better off introducing him into my team in place of Bella. I like them both a lot, so it isn’t an issue of that, I just feel BB might do the same job as Bella in my team (mainly for a great assist to peacock and also Parasoul) as well as curing my Bella problem of going for grabs too much. His combos also feel a little easier to me due to my Bella combo issue so far, plus he deals a lot of damage with quite little effort.
Things I do well (ish) as BB
Things I need to improve or learn
Me
A few things I also need to work on, that aren't related to a specific character.
Assists
To anyone who took the time to read through all my ramblings, thanks a lot. I’d greatly appreciate any comments, thoughts, advice or opinions on anything I’ve written (it took way longer than I thought it would, hah). If anyone wants to play me on PC to help out then just hit me up here or on Steam and I’d be really grateful. I’m EU West. Also I’ll try to record some of my matches in the near future and get them up in here as a visual representation of all my various issues. Until next time!
My Team
My team has always been Parasoul, Cerebella and Peacock. Recently though I've been strongly considering switching Bella for Big Band (more on that in a minute). I've always considered myself as quite a defensive player, not necessarily a turtle, but I like to play safe, be cautious, use pokes and control space etc. I'll go through each character individually with my reasons for using them/thoughts on the character in my team and general stuff I need to work on, then I can update these later as and when I need to.
Parasoul

Parasoul was the character I was originally drawn to, both for her design and my limited knowledge of the game after doing the tutorials taught me that she seemed to fit my playstyle the closest. Solid neutral, great normals, decent zoning capabilities, potential for good pressure and so on. I've always had her on point in my team, though most recently I've wondered about moving her elsewhere. Having her first is good for me because: (in my opinion) she's probably my best character right now, she seems to build meter quite quickly (feel free to correct me on that), she has great neutral so having her first when the round will always start in neutral seems a good idea. On the other hand, the negatives I can see in this are: her bad mobility means I have trouble getting in on particularly Peacock, yet I've noticed Peacock being used on point a lot so my Parasoul will always run into Peacock, and I can't just tag out for obvious reasons, whereas if I have her somewhere else, running into Peacock may not be an issue. Also Parasoul's lvl 1's seem a bit meh, whereas the level one supers of Bella, Peacock and BB all have good uses in more situations (from what I know), so having Para on point means I only really have access to these, when ideally I want her level 3 which seems really good in comparison. Parasoul will definitely be staying in my team because I like her a lot and feel like she suits me, I just need to work out the right place for her.
Things I do well (ish) as Parasoul
- Charge execution - I always play charge characters in fighting games, so this common problem isn't an issue for me.
- Spacing/neutral - While obviously spacing is a massive area to work on, I feel like I can do this acceptably well and there are things that need much more urgent attention to qualify it to be in this section for now. I think I have a pretty good grasp of her normals and their range, as well as which to use when. More matchup experience will help this area out.
- Zoning - I know Parasoul's zoning isn't the best there is, but I think I can use what she has quite well and just generally make it a lot more awkward for the opponent.
Things I need to improve or learn
- Uses for her level 1's - Though I don't think they’re particularly great, I’m sure there will be good uses for her level 1’s in certain situations. I need to learn these situations.
- Learn some more mixups/resets than combo/blockstring…command overhead.
- Learn a solid, consistent BnB I can reliably do from anywhere on anyone.
- Be more careful with napalm pillar when under pressure.
- Improve/practice getting in on good zoning, particularly Peacock.
Peacock

Peacock was the other main character I was drawn to from the start for her heavy zoning and keepaway (plus brilliant character design). I always played her last in my team, though looking back I’m not sure what the reasoning for this is. Strongly considering moving her to point and Parasoul to anchor. Positives of having her on point: negates earlier point about Parasoul coming across bad matchups (though I don’t know how Pea does with matchups to be honest), I have Peacock in safely without having to find a way to DHC her in from Parasoul’s lvl 1’s that I don’t use. Also, it negates Peacock coming in later after one of my other characters dies and having to face the mixups on an incoming character, which I don’t think she copes well with. Negatives of having her on point: round start is basically in the exact position Peacock does not want to be in, so I have to immediately be focusing on keepaway, which I feel limits my options from the beginning. Similarly Parasoul’s normals and options are much stronger from this position. Either way, Peacock is also definitely staying in my team, I just need a good place for her.
Things I do well (ish) as Peacock
- Keepaway - I was born to run away in fighting games.
- Mobility – I don’t just stand at full screen and throw stuff anymore, as I’ve found this gets you killed easier if the opponent can get through your zoning pattern. I move around a lot more with the aim of being hard to pin down and generally just being a nuisance, rather than a static target.
- Careful zoning – My brother has hit me with H. Brass Knuckles enough to teach me to not be careless when I’m zoning, and I feel like I’m now more clever with when I throw stuff and when to just sit there or call an assist first.
Things I need to improve or learn
- A real combo – I can hit confirm well and do a standard punish combo into argus to get them away and restart my keepaway, but this isn’t really good enough when the opportunity really presents itself.
- A little more care with teleport.
- Mixups/crossups/resets – I’ve seen Peacock has some pretty confusing, tricky stuff in this regard. Would be good to get some of that in my own game.
Cerebella

I love Bella for her cool moveset, command grabs and armour (also cause she a naïve little cutie pie). I think she fits in well with the other two because she has a couple of useful assists for that team, it’s nice to have at least one character on my team with some armour usage, as well as that she seems to be quite damaging. Not to mention the threat of her grabs.
Things I do well (ish) as Bella
- Armour – I think I use it appropriately and quite successfully.
- Assists - I think I use her assists at pretty much the right times.
- Getting in - I think I can use her various tools to get in on zoning fairly effectively for the level I’m at, namely reflect, careful gliding, armour etc. As well as mixing them up to not be predictable or baited.
Things I need to improve or learn
- Pressure – As yet, I have no answer to being pushblocked as Bella.
- Get a better combo and get it down – I seem to find Bella’s combos a little awkward in terms of timing for some reason, so I drop them more than I should. This should go away with more practice.
- Command grabs – I’ve had a fair bit of success with command grabs, for example anti-airing quite well with excellebella. This has put me in a position where I think I go for command grabs too often, particularly on defence, and suffer for it.
Big Band

BB has been a fourth character for a while, but I’ve been wondering if I might be better off introducing him into my team in place of Bella. I like them both a lot, so it isn’t an issue of that, I just feel BB might do the same job as Bella in my team (mainly for a great assist to peacock and also Parasoul) as well as curing my Bella problem of going for grabs too much. His combos also feel a little easier to me due to my Bella combo issue so far, plus he deals a lot of damage with quite little effort.
Things I do well (ish) as BB
- Getting the taunt in when I can for additional super damage.
- Quite good at putting the opponent in the corner and keeping them there.
- Decent use of Heavy Brass as a full screen punish when I can, both normally and as an assist.
Things I need to improve or learn
- Parrying – I’ve played a fair bit of Street Fighter: Third Strike (love me some 3S Dudley) and my parrying was pretty good, but it’s been a long time and the moves I’ll be parrying are obviously different in Skullgirls, so this needs a lot of practice.
- More use of his different tools – I very rarely use beat extend and I frequently forget cymbals exist. While this will also come with more time playing the character, not using them is hindering my play.
- A consistent and reliable BnB.
Me

A few things I also need to work on, that aren't related to a specific character.
- Pushblocking – At first when I was new to the game, I never pushblocked. Then once I kept remembering it, I pushblocked *everything*. I’m still trying to find that right balance between pushblocking at the right time and not doing it when I can potentially punish etc.
- Learn all of the in-depth game mechanics – I know what the infinite prevention system is and about undizzy, but I’m sure there are some more rarely-used things that I may not have heard of, noticed or seen before. I need to know what these are so I don’t get blown away if someone uses it on me for the first time. For example, I didn’t know what a double snap was until yesterday…
- Use a double snap if I get the chance, heh.
- Stop getting hit by my brother’s reversal car super as Double, and avoid situations where he can use it to punish me.
- Adapting quicker so I don’t get hit by the same reset multiple times before I realise what’s going on.
Assists
- Peacock – George’s day Out (lk. Bomb) – I love this assist as it’s just so slow and annoying to be on the screen. I’ve looked at the other bombs as assists but I think I prefer this one.
- Parasoul – I always used napalm pillar as my assist as Parasoul, as a default ‘get off me’ invincible DP assist. Recently though, particularly when considering whether to move Peacock to point, I’ve wondered if napalm shot might be a good idea simply to aid more with zoning. I can see the benefits of having both for Peacock, in different situations, though I think pillar would help out my other character more than shot would. As for which shot to pick, I like the idea of light because its slower so more time with more stuff on the screen, though heavy is much faster so that’s an option as it will give the opponent less time to react and should be easier to get the tear to place and stay on screen.
- Cerebella – I mainly use cerecopter now as it has okay range to cover the screen and lasts a while, plus if it connects it has great lockdown giving me chance to do stuff while they’re blocking/being hit. I used lock ‘n’ load for a while, but it just seems like a discount version of BB’s heavy knuckle.
- Big Band – Heavy Brass Knuckles – This just seems like a ridiculously good assist, particularly for Peacock, but also to cover Parasoul (especially when approaching zoners). Armoured, huge hitbox, travels essentially full screen, love it.
To anyone who took the time to read through all my ramblings, thanks a lot. I’d greatly appreciate any comments, thoughts, advice or opinions on anything I’ve written (it took way longer than I thought it would, hah). If anyone wants to play me on PC to help out then just hit me up here or on Steam and I’d be really grateful. I’m EU West. Also I’ll try to record some of my matches in the near future and get them up in here as a visual representation of all my various issues. Until next time!
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