Ok first of all...WTF is this...lollll? Lol last time I checked c.HK? Is the boat... And you can't go Into j.mp. Also, you can't do j.mp from j.hk.having trouble with Eliza some of the air combos that i do i cant finish because the opposing character falls to the ground before i even get the second hit in
for example when i try to do c.hk -> j.mp ->j.hk->j.mp -> j.hk i jump into the air i land j.mp and then the character falls i tried to dash forward,came up with the same results. is it a change in eliza why i cant do that or did i do something wrong
With a tiny bit of fiddling, my old one against Double still works. Using an IAD start makes ToDs relatively easy, though I suppose it's also a severe meterdrain to follow through on all of it for a full kill.
Yo damn. Numbers blow up. For some reason I didn't think s.HK had a 1000 damage hit in it.In terms of raw damage, s.HPx3 is actually weaker than s.HKx2 or cr.HK in most situations because of the better minimum damage on hits doing 1000 or above, and less damage scaling later in the combo. The first s.HPx3 can be replaced with OTG sweep for greatly improved damage scaling (+92 damage from the rest of the combo) or even s.HK for just +2 to save your OTG. Every s.HPx3 afterwards can be replaced with s.HKx2 (+15 damage each). LK Spiral starts up in the same time as Upper Khat, so in the corner it works off the HKHK before they hit the ground (unless it's Big Band.)
i must have put in some of the wrong button imputs .but what i meant is i am dash canceling and its not working the charcter this time bieng parasoul keeps falling. i do the move dash cancel they fallOk first of all...WTF is this...lollll? Lol last time I checked c.HK? Is the boat... And you can't go Into j.mp. Also, you can't do j.mp from j.hk.
Put the drugs down. Nowwwww! Loll or perhaps spell check.
Also, this is what I've found when it comes to combos working on people:
Squigly - works on filia/Fukua, peacock, painwheel, fortune.
Parasol/Eliza - most combos on squigly's group should work fine.
Big band/double - their own group
Bella - good Effing luck
If a combo isn't working, give us proper context. What do you mean j.hp doesn't work after one hit..? Are you air dash canceling (Air Dashing after an attack)? I ask because j.hp follow-ups works on everyone
If I'm missing something please tell me
So, going to plant this bug in your head.
sigh... I expect to get paid in cash money booty, K? *spends next 4 hours trying to get steamroller drop*
Nope there was no OTG in that Video and the opponent had a pink bounce after the super, Horace dive and Carpenter's Axe if they hit an air born opponent it will cause a full ground bounce, sorta like with Filia's corner combos with rigor spire and cr Hp. It's niffty and allows Eliza to extend her combos for greater damage or grab resets.@RemiKz Aren't you using the otg after Horace's divekick? Pretty sure Sekhmet's axe otgs there.
I know how that feels...
Not sure if serious.
This is one of my first times playing Eliza and posting here so..i dont know whats wrong...
Take a looksie at your meter bar in the video. and you might see what is going on. Hey, it's okay, everybody gotta start somewhere when they pick up a new character. Just wounder all yonder in this thread to get an idea of how Eliza should play. :^)
Still not sure if serious.