dragonos451
Combo crafting is fun
I'd like to know what makes a character a grappler.
I'd like an explanation that isn't just "zangief is a grappler".
I'd like to know what makes a character a grappler.
Nope.
That's be straight up overpowered.
So fukua is a grappler?
Technically she is and is also a zoner. Like fastest grab is designed to push the oppnonet back into zoning range. imo she is more of a zoner tho than a grappler because of her most annoying tools are zoning type
Her whole gameplan is to get into karakusa range and fuck you for guessing wrong between that and strike. Just blocking a hayate is a bad idea.
You panic in a very weird way then
Gotta mixup what I mash on D.
This should be fixed already, right?
That is also not true for beowulf with j.hp and blitzer. His normal throws are still regular techable throws and you don't have to look out for the command grab because it's easily reactable, air wulf is a bad option offensively and the lv3 is a lv3. Grab is as much an option for him as it is for anyone else.
He hasn't got a multi-use projectile, so he wants to be close to you in order to deal any damage. :^PThat is also not true for beowulf with j.hp and blitzer. His normal throws are still regular techable throws and you don't have to look out for the command grab because it's easily reactable, air wulf is a bad option offensively and the lv3 is a lv3. Grab is as much an option for him as it is for anyone else.
Wait, what? How is higher than average damage, higher than average meter gain, optional corner carry, and optional crumple not more reward than anybody else? Beowulf has literally the best throws in the game after they connect.
When you want corner carry or positioning from your combos. Press doesn't build as much as other finishers.
that's just not true
the meter gain is only like 1/4 of a bar for 4 headbutts and some character probably get more overall from a full follow up then he does, and the corner carry and crumple are also not exclusive to him. Val for example can get all of thoses things and get almost the same meter. His throw is really good since you can choose what you want from it but it's not SUPER good and definitely doesn't make him a grappler.
What do you get instead? Can you put up a video?I just bought this game, have had it for a while on PSN and happily surprised my laptop can handle it! Anyways playing around with Beowulf I'm having a hard time getting the timing right for commandgrab-Trashcan. I'm doing HPHK because the other is impossible for my layout and I can't get it no matter how hard I try. I can do it 8/10 if I put HPHK to Macro2 but I'm already using it and I feel like I'm doing it right with the manual simultaneous button push so I have no clue whether it's just super strict or dammit.
Eyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy lmao you found a general issue with BFF, she shouldn't step forward at all if it's a DHC, lemme see if fixing that helps.@Mike_Z Hey Mike you can't DHC into BFF from Beowulfs grendel killa and diving wolf dog. Is that something that could be fixed? :(
Because it's a throw, it's 1/4 of a bar NO MATTER WHERE IN THE COMBO YOU ARE, even with your meter gain scaled down to minimum. Which is not true for other characters in that situation.
I'm not sure what that has to do with being a grappler, since Zangief doesn't get any followups from an SPD etc etc.
He's the only character that gets comboable meterless crumple, so that's exclusive to him, and he's the only character that gets a meterless assistless untechable knockdown after already using his OTG, so that's exclusive to him too, and he's the only character that can jump you across 1/3 of the stage into said meterless assistless untechable knockdown, so that's also exclusive to him.