Cas Chronon
Hell yea, Cash Money!!
Fukua has a lot of 1-3 pixel clean up errors. I'm not sure that they will be fixed, nor does it seem that they need to be fixed all that much.
Looks like something with the rendering from the lighting; it's affected in almost all her frames. Nothing I can do.@EU03 Bella's new taunt has some funky pixelation going on with her face's shading
Fixing this now.
It does, because of the way the clean-up was done on those frames. It's not a quick or easy fix, but I'll look at what I can do.
Noted, will fix today.
Can't really do much about this. The eye is an aliased shape, which is heavily affected by any scaling. I made a small tweak that makes it look slightly better, but that's all I can do.
Not the blood (actually the bell colour), but fixed regardless.
Fixed.
Not clean-up error, but I guess it's something Mike will(?) look at.
AGGGHHHHGH ok fixing it now.
Looks like the color from the shotgun blast was sticking around for a few extra frames. Fixed.
This has already been addressed in the latest build!Sorry for posting this here, probably has nothing in common with this thread at all. I thought i should maybe point this out. Probably not fixable, but wanted to point out either way. http://skullgirls.com/forums/index.php?threads/ground-throw-weirdness.7296/
Dude wow haha
That's a limitation of the colour map, not an error. Sorry, but it can't be fixed.
That's a result of the lighting from the eyes, increasing the slight green bias from the black; it's not an error.
Majority of these have been fixed.
I've always wondered what's going on with the logic behind Painwheels forward HK, specifically the inconsistent number of blades. If the extra blades in this attack are just supposed to emerge from hammer space I guess I'll buy that explanation.
I'm not really asking for anything to be changed but man the way this is animated boggles my mind
Shot in the dark, but they may be at an angle that makes them look three-dimensional but because they are so close together it makes them look like there's more than there actually is until they attackI've always wondered what's going on with the logic behind Painwheels forward HK, specifically the inconsistent number of blades. If the extra blades in this attack are just supposed to emerge from hammer space I guess I'll buy that explanation.
I'm not really asking for anything to be changed but man the way this is animated boggles my mind1: One blade of four is extended, four remain (Total of five). Notable for the entire attack is that the blades somehow flip backwards (They usually have the point counter-clockwise, but here the ones that aren't hitting are pointed clockwise) which is probably major enough on its own to invalidate all further nitpicking but here we go:
2: Two blades extended, four still remain folded back:
3: Here the whole thing just moves forward a bit which I guess makes sense physically. There are still 6 blades total:
4: The "rest" of the blades extend and now they're just four total. I have no idea what's going on:
I've always wondered what's going on with the logic behind Painwheels forward HK, specifically the inconsistent number of blades. If the extra blades in this attack are just supposed to emerge from hammer space I guess I'll buy that explanation.
I'm not really asking for anything to be changed but man the way this is animated boggles my mind1: One blade of four is extended, four remain (Total of five). Notable for the entire attack is that the blades somehow flip backwards (They usually have the point counter-clockwise, but here the ones that aren't hitting are pointed clockwise) which is probably major enough on its own to invalidate all further nitpicking but here we go:
2: Two blades extended, four still remain folded back:
3: Here the whole thing just moves forward a bit which I guess makes sense physically. There are still 6 blades total:
4: The "rest" of the blades extend and now they're just four total. I have no idea what's going on:
Are Filia's nails supposed to be pink? They turn pink when she is attacked in the air.
Colors which are not affected by lighting are not affected by palette effects either, so her blood never changes color. Not a bug.
It hasn't...annnnnnnnnd it probably won't get fixed. >.<
To late to see what's wrong? Figures... to close to R.Fortune's release to work on it I guess. What would be the reason for that bug anyhow?
Some math in a shader being slightly off. And it's uh, scary to touch.
More fixes, more problems... Ah well. Feel guilty that I didn't report this sooner though.
Mike Z nervously tittering over the house of cards that is Skullgirls, lol