Can't get it to happen, would you be willing to do it in Versus and send me a replay file?
Can't get it to happen, would you be willing to do it in Versus and send me a replay file?
"Take someone you play with and make them search for a game in middle east and set it to "Only Mine" and then you join second, see if you get P2."
I'm pretty sure I found this after the last "last" patch but it might be a good idea to maybe fix now.
if you successfully counter with a vial loaded, but dhc out at/before the counter's followup hit the opponent gets poisoned (level 3 I think), the interesting part is that when you bring val back in you still have the poison and when you load a vial you're at three (probably has something to do with counter always causing level 3 of whatever poison you have).
except you lose the poison if you let the animation end normally. This is what makes me think its not intended, because if you dhc out you get the benefits of landing a counter + the dhc out + because the point character isn't valentine you can't get rid of the poison.
Yeah. You can kara-cancel specials that overlap with snapbacks, into snapbacks. For example QCT+MP -> MP+MK snapback, because if you did QCT+MP~MK you would expect the snapback.
I know you lose it if the animation ends normally. I was referring to seen this happen when you dhc out of counter as you mentioned. After Valentine is back she will have Lv3 vial regardless of what level I had when I countered; maybe because the counter does the exact same damage for all 3 vial levels. I knew about this when I was practicing my timing for the counter and noticed the vial was still there if I dhc'd out. And yes, Lv3 gives you +1 vial of the type you had before you use the super, but if you don't have any vial it will give you lv1 poison. Once again, I thought this was intended so I didn't bother to comment about it before.except you lose the poison if you let the animation end normally. This is what makes me think its not intended, because if you dhc out you get the benefits of landing a counter + the dhc out + because the point character isn't valentine you can't get rid of the poison.
Just making sure that its known, since even though it has a minimum meter expenditure of 3 meter and isn't something I've ever seen someone use, its fun but it doesn't seem entirely fair. Also, it doesn't give you the "you got a poison vial big toxic symbol" that shows you're getting the vials like after level 3 and regular load. Also it doesn't seem right that the level 3 gives you +1 vial and dhc'ing out of counter gives you +2.
overall it feels good but it doesn't feel intended.
Soundstun probably doesn't refresh until one frame of neutral passes.
I....think that's actually a bug. Let me check.After a few matches with @Zidiane we discovered that if you call an assist and block when the solo opponent snaps the assist and the point character is still blocking the health does not return. is this a bug or intentional?
Sorry about the sound. It seems like Double was at the very edge of lvl 3's range, and the hitstun pushed her back enough to let her get out of the second hit.The heck was that? Was double dashing during Biggie's superflash, causing some weird momentum shenanigans when it connected? Did some abortion of proper physics happen at some point during the DHC because Biggie pushblocked? I don't even know what to think of that, the delayed sound doesn't make it any easier to figure out either.
Well I'll add this here since things that I think are intentional are not.
It keeps bothering me how Valentine's s.Lp~Lp~Lp fails on crouching Valentine, Filia/Fukua and Double. The first hit will be successful and the second one will always fail breaking the combo and leaving you open to punish. The hitbox for these crouching characters seem slightly lower than they should; not even Painwheel or Peakcock have that issue even though they're smaller.
I don't think this need a replay, does it?
Ninja edit because I seem to forget how to type correctly at 1 am.