trainedbydeath
Nevermind
*cough*
Improve it in what way?
any of those is improving to me lmao, i just started playing her
Okay, if you're focusing on heads and positioning, this is what I would do since I like heads.
On lights you can do Mine, c.HK, and still catch with c.HP, so you have another head (to use somewhere if it helps, otherwise just to keep). On some people (Filia etc) the c.HK can even be made to hit. On mediums you can catch with s.MP, and on heavies only s.LP.
mine thing? you mean the corner combo where you use Magnetic Slam into Land Mine to convert off of the super?
i mean kinda have one... but optimized, i really don't know.
It yields 10k, yea
Doing Magnet + Assist stuff on the first chain is pretty awkward to confirm but here's a 10K combo that you can do after the first air chain.
It's easier to compare to what exists already if you don't do it off an air throw, which lets you know if it's the best damage or not.
i've been working on the most optimal HCH corner combo for Robo Fortune. My best damage is 9.5k, but if anyone can create one better (10k?) feel free to challenge that. i only used one meter and the meter gain is 4/5 of a whole meter. if you used a burst bait in the corner (see: j.mk) you can probably just make up the bar anyways. this works on everyone except double: jump back for valentine, squigly, and cerebella.i really need some video recording software.
c.HP > j.HP > djc > j.MK > j.HP > HP Beam
s.[MP] > c.HP > j.HK > djc > j.MP > j.HK > HP Beam
s.LP (2x) > s.[MP] > s.HP > HK Danger!
c.LK > s.[MP] > s.MK > s.HP > HK Danger! > CCAlpha