Jason
Not JasonD
If you remove the ability to stancel from MP Draugen then you can't use DP+LP+MP as a stancel shortcut (probably). In fact you can't use DP+PP as a stancel shortcut at all.
Yeah I'm not saying make them instant/non-cancellable. Just wondering if LP with send them in the air with a low arc (assist maybe pick them up), then mp strength left alone. Idk
Typically what I do is I'll try to just muscle through the pushblocks. There's thoucally enough blockstun for 2 if you dash the instant it happens.
Shee-oot, I totally did that... *fix*
The stancel itself can be performed in a whopping 3 different ways: pressing another button during the stance's startup, pressing two buttons simultaneously after the special move motion, or (with a charge) simply pressing PP or KK on any hit. But since you're specifically practicing uncharged stancels, try both the 236P~PP and the 236PP method and see what you can do more naturally. Make sure Squigly doesn't go all the way into her stance before you cancel it.
That doubles up with block, which I think is probably against the move's design.
Yep, but she is a charge character, that allows her to keep charge while doing an overhead. Squigly doesn't have that problem.
I'll admit, I still occasionally will get an accidental Drag 'n Bite when I'm going for 2MK 6HP. But it's not a problem as long as I'm paying attention; just have to get the 2 and 6 as distinct directions with a neutral in the middle. Of course, I had practice with Hazama in Blazblue, trying to get 3C 236D without accidentally activating 623D.
I know how you feel. My entire team--Parasoul / Cerebella / Squigly--lacks any sort of air reversal option, so it's always super-frustrating that nearly every other character in the cast (sans Peacock) can mash out an unreactable time-freezing aerial blockbuster. I almost exclusively go for crossover/under resets because of those things.
It isn't even about having an air reversal option, I just think it would be a neat thing to have. I have a huge hard on for divekicks in games though, so maybe that's why.I know how you feel. My entire team--Parasoul / Cerebella / Squigly--lacks any sort of air reversal option, so it's always super-frustrating that nearly every other character in the cast (sans Peacock) can mash out an unreactable time-freezing aerial blockbuster. I almost exclusively go for crossover/under resets because of those things.
That would kill much of the point of using the Seria versions of sing or tremolo.Ok how would you guys feel if Squigly actually had hitstop on her supers but her lvl 2 sing loses the hitstop properties? Every one having hitstop but squigly (sometimes) can be very painfull.
Also how about if her uncharged tremolo has the tracking properties of the charged one? That way it could be used for a low damage ranged knockdown that can help squigly get a breathing room againts zoning to get a charge and/or close the distance.