How so?
Sigh.... if only these were in SkullDate... But that's another thread
Ok the update thing sounds fun. I might do an update tonight. Remember 'might'If the question relates to Lockjaws, then let's say that he doesn't respond until when you posted the Squigly Sprite.
If the question is about the Update Names, I am referring to something basic to categorize the updates like "Character Sprite Update." or more unique ones like Skullgirls' "Are You Ready For? Update."
Great job crux, you can put Yu-Wan's face on the same sheet, or work on the Medicis' faces or their batter art. Or that other thing we started. It's up to you.
Hey fun fact on Stream I investigated this and guess whatThe idea is not original, and it appeared when I realized that the updates for SSGRPG has no names to categorize it. I have no Idea that you were using that in the first place. Though that doesn't mean I ripped the idea off of Skulldate just because I suggested a thing that apparently is the same. If you're using that kind of update categorizing then that means you also ripped it off from Skullgirls.
Your move.
I ment that to be a joke, holy crap man. I'm sorry I didn't meen to piss in your wheatiesHey fun fact on Stream I investigated this and guess what
@Mc.Rad has never used the categorizing Updates for Skulldate EVER in the entirety of the Skulldate thread there has only been one use of the catorizing updates
and it was by @LockjawsSaga in page 16 and was never again used in any future updates.
Oh but if we are talking ripping off other people hey what about your google doc for ideas.
you mean the one I made way last year that has 16 pages worth of ideas.
Ok, so I've been putting a ton of work into the Painwheel. Here's a sample of what I've got. I was having a ton of issues with the hair and face, so I took the ones from your stream palette and tweaked them slightly for this. It's far from finished, and I'm not 100% even with this, but it's a start, yeah?
EDIT: I have no idea why it upsized it like that. I was trying to post it the ways yours are. When I post the final set, it won't look so sloppy.
Edit: Sorry it didn't appear when I first looked at the postAs much as I love seeing Minette being posted every second comment, please stop quoting images. You can still quote the posts themselves, but please delete the images. It clutters up the page rather severely.
(Also, because I'm super nit-picky, Minette has purple eyelids ;D)
Oh that's not the only one I have finished. Unfortunately, the Painwheel has kinda taken over over hte Yu Wan. I'm working on other poses. I've got a half finishes back and front sprite, and then I'll start on the movement sprites obviously.On Topic.Ah, Cellsai, paying attention to detail since Skullgirls' Launch Party.
North, did you complete all the Crawlwheel sprites or just that single image? because it already seemed good, but I do want to see it facing backwards and forward, not just left and right.
Also, I didn't pay attention to the updates, what update is it now for SSGRPG? U 7.0?
You just quoted the image I posted of her with her eyes closed.
yea the picture was not showing when I posted the reply.
That demo is very very out of date and very glitchy. I haven't updated it in awhile just because it is now just missing just like 2 things then all of ACT I will be complete.I played the most recent demo (which you should probably put in the initial post btw, so folks don't have to search for it through the topic). I'll put my thoughts on what I played here.
The demo itself was pretty glitchy. I sequence-broke and got to the end right after the party splits up. It thought I had three party members despite only having Squiggly in the party, so I checked the area I didn't have access to before and it took me right to the end. Afterwards I backtracked to go see what I missed in New Meridian, and I got into Lab 8, but couldn't interact with Double or Big Bass, which I don't think was intentional. Afterwards I found Eliza but the dialogue during her battle kept looping infinitely. If you travel left or right on the beach, it also loops the screen until you enter the cave. And characters sometimes used the wrong dialogue at the end of the battle (i.e. Parasoul exclaiming she is hungry and hopes the enemies dropped something to eat).
The spritework is nice, but the sprites have less colours and shades than most of the other things in the game, which is a little jarring. You can definitely tell the difference between sprites made specifically for the game and the sprites used from RPG Maker's default stuff. Innsmouth's background was a little weird, too. Having some characters with transparent portraits in-game and others with a solid coloured background was also weird.
Speaking of RPG Maker default stuff, an RPG Maker game using default things from it makes it feel like just another RPG Maker game, where a custom tileset (while time consuming to make) gives a game its own identity. OFF was an RPG Maker game, which I didn't know during my first playthrough, because it used all custom stuff.
Some areas don't have music, while some places swap music when you enter a building. Too many music changes in the overworld causes the music to lose its mood. Some of the area transitions were also weird, like the one from Innsmouth directly to New Meridian. The beach area and the first town had a nice, natural transition with the cave. There are more ways to do this, though.
I dunno if the jokes were just for the demo, but things like the Homestuck joke and fourth wall stuff was a little overdone, and I feel it detracted from the experience overall. If you want the players to be immersed in the Skullgirls world, taking them away from it will break that immersion. A few references here and there never hurts, but too many does.
A lot of grammatical errors in the dialogue, too. But that was mentioned already.
Overall I am excited for the idea of a Skullgirls RPG, but this doesn't feel finished. And it might not be, and that's okay. Keep at it and work on improving things overall and you'll be golden. I may contribute to the project, we'll see.
I just drag the file into my reply box and pick, "Full image"Ok, so quick question. How are you guys posting the sprites? So that they come out so small and crisp? Mine keep getting sized up, or are you fine with that?
Also, I'm gonna be busy for awhile, so Painwheel might be delayed a bit, sorry. I got most of the movement sprites done, and try to have it by the end of next week for ya :D
After Painwheel, wat you need? I might repick up your Yu Wan, just to make up for me dropping that one >_< But I'm going one at a time till my schedule frees up.