thepaintrain8465
Generic love song by British guy whispering softly
Sorry if this seems redundant at this point, but congrats Lab Zero for all your hard work! I couldn't have woken up to better news :)
"Please note that these are not the exact costs of each stretch goal item in question, but instead represent a balancing of the costs across multiple goals. Adding multiplayer functionality, for example, is expensive and would require an unreasonably large sum compared to other stretch goals."
*comes at you*
Even if that was an option that doesn't mean coop would be included in the first votes considering how expensive it is.
Yes yes of course. I am just saying " Hey why don't crowd funding's let their backers pick the stretch goals?"
Indeed we are!
I'll kick another 30 bucks into it if I can, getting a Physical copy of the game is Miiiiiighty nice! But the game's happening now so I don't really feel the need to push much harder. :)
You better leave Kaldi's goats alone!!!
Kogi was for 1.2 million, so if they kept to the rigid set of rules they have been doing since Dhar (50K per Incarnation, alternating gender, eventually showing characters seen in trailers) it could be 7 more characters.
@EU03 @Persona visit the forums too!
You may think the stretch goals are kinda lame because they don't do things like "Add the last half of the game: $350k!" but we sorta had to do that, because we're making the entire game in the first place. The extra stuff is really extra. Some is soft improvements, some is hard improvements, but none is required. If that makes sense.
I honestly don't want it done by TRIGGER, as anti-hype as that may sound. They really have their own style (see BATTLESAURS) that doesn't really line up with the style of Indivisible. I want it to look similar to the already established art style, just personally.
So long as it has rocking music, though, I'm down.
*eyebrow raise* ok. this has my attention now.
Oh yeah I know, but as awesome as those are they are far from the style Indivisible has for it. They're super angular, hard edges with usually low frame rate and super stylized to their own style.
It's pretty much a specialized area to test Incarnations, area ideas, and baddies. Much like how the Prototype was
Eh, I'd kind of like it if they had some buffer money, actually.