Ninja
[Jazzy Diamonds]
why would you suplex little old scribble cat?
I want it that Ajna fights him but afterwords she befriends scribble kitty and he's seen in her inner realm sleeping onto of one of the houses or something.
why would you suplex little old scribble cat?
Nothing determines your interaction ability other than enemy level. And as for the last thing...not really?Well, that makes sense. But will players be able to backtrack and fight previous bosses with the skills and weapons they get along the journey? I'm perfectly okay with that, or even going through NG+ to suplex the first boss, but then again, if the throw skill is also an important tool to access new areas, then I'd understand if the game doesn't let you suplex anything from the beginning, and I suppose there will be enemies that no matter your power level, you won't be able to throw them around.
That's... amazing, actually! Maybe I'm wrong, but I think there were some enemies that couldn't be suplexed by Sabin in Final Fantasy 6 (yeah, by now, many people have noticed this is my favorite FF of all time), but I can't remember if it was just aerial enemies, the Phantom Train (without using the glitch at least) and Kefka's ultimate form. It would be hilarious to beat the final boss by just throwing them around.
Most bigger enemies and nearly all bosses, right? I think the Train is a buggy exception. (Shouldn't you know, if it's your favorite FF? :^)
Oh no, that's why I mentioned you could suplex the train through a glitch, but it's been a while since the last time I played the game. This makes me think, have you thought about adding input commands similar to the Blitz skill? I remember you could input some kind of "equivalent" command if you weren't exactly good at fighting games; the Aura Bolt, for example, was a QCB, but the input speed was supposed to be lower than the average, so you could press down, down, left, left, and the game would still recognize it as the Aura Bolt command. It's just a question, though, cause considering that you can actually do combos in Indivisible, something similar to the Blitz command would make the game pace slower.
I think arbitrary hidden commands are annoying, and can be difficult for no reason, and there's nothing we need to add them for. Heck, I eliminated as much of that as possible in SG!
Can't wait to attempt to supplex the boss only to have it break my suplex then suplex me back.
Things that sound makes easier, sure, but nothing that can't be solved without sound (like, listen to 3 random tones and then play them back).
This reminds me of how you made Skullgirls somewhat accessible to blind players with the use of sound effects. It'll be interesting to see whether you can keep that up in a metroidvania RPG, or if you even plan to.
Indicating things like "there is a tunnel opening above you" or "you are standing at an edge" with just sound is a much more difficult thing.This reminds me of how you made Skullgirls somewhat accessible to blind players with the use of sound effects. It'll be interesting to see whether you can keep that up in a metroidvania RPG, or if you even plan to.
Maybe the sound of a faint air flow as you stand close to cracked walls that can be broken down. you can have that for free ;)
If this is for blind/vision impaired players, I'm not sure it matters how precise the visual aid is.I'm....really REALLY open to ideas here
I sort of thought of allowing an option for people to use the right stick as a virtual "probing cane", where tilting it would cast a ray in the given direction and give you a "tap" sound that varied depending on how far the object was, since you can control the direction fairly precisely
What if when within a set distance from a secret/breakable thing, listening/meditating made one of your teammates say a thing? I feel like just making flowing air or the like wouldn't help unless people knew that that sound meant that thing, but having a teammate imply that there's a breakable wall or something more to that room would show that a thing is there, while not directly showing where it is and spoiling the trick to get there.
Also, if you do any kind of thing to indicate that there are secrets, it seems like it could be frustrating if you don't have the powerup to access it yet. Like, in the prototype, if there was an indication that there was a breakable wall towards the beginning where the first secret was, I would have sat around there for a while looking for it and got frustrated when I couldn't find it. For fear of this, I would rather not have indications. At least, not until after I have every secret-getting powerup.
Basically. A specific team member that comes in later in the game who sniffs out treasure could work, too, yeah.View attachment 13556
With Voice Acting, basically?
VO assists are annoying as hell. I don't need some asshole telling me I should try fire every time I pass by a bush. Also, every instance of this kind of thing is about providing unskilled players with help, not the blind/semi-blind.
Vision impairment assistance can be more elegant, and more transparent to those who do not require it.
It would be far better to empower the player by giving them control over the tool meant to assist them, as with my listen button or Mike's sonar ping. You really think a blind person would appreciate having to stand around at various points to see if it triggers the voice over? That would be tedious as hell.
Man I haven't even really played the demo I'm just trying to give suggestions damn why you gotta be all up on my caseIt would be far better to empower the player by giving them control over the tool meant to assist them, as with my listen button or Mike's sonar ping. You really think a blind person would appreciate having to stand around at various points to see if it triggers the voice over? That would be tedious as hell.
I loved that game, but goddamn it, they never shut up! I sat those clowns down a dozen times to tell them to talk less, but it never worked >:*(
I said to assign it to a player controlled action. I was building off of your "listen button" idea. It would be you intentionally asking your team to help, rather than them volunteering it annoyingly.
Ok, that's better, but still presents the problem of annoying repetition, because a blind person would be using that tool a lot. You're looking at it as a cool feature (more VO!) but I'm looking at it like it is: impairment assistance. It needs to serve its purpose as effectively and simply as possible, no more.
Why not? :^)
Why can't it exist alongside a probing cane (if such a thing happens)?Ok, that's better, but still presents the problem of annoying repetition, because a blind person would be using that tool a lot. You're looking at it as a cool feature (more VO!) but I'm looking at it like it is: impairment assistance. It needs to serve its purpose as effectively and simply as possible, no more.