New trailer for Specter Knight:
Brief observations of the above trailer:
0:17 - Specter Knight has a "darkness" bar which looks like Plague's magic bar. I like Plague's magic system a lot more than Shovel's, so if that's what this is I'm glad it's coming back. There's also apparently two currencies: you have gold, but there are also skulls? Wonder what you use those for.
0:19 - He's got his own hub world like Plague Knight's, neat. Looks like there are 4 NPCs who look like they sell you things although maybe more are off screen. Guy at the top looks like a tailor, maybe you get new armor from him? The other guys... hm. Really not sure.
Also Darkness can apparently be upgraded to 5 ticks. 1 more than Plague's bar.
0:20 - So Specter Knight charge slashes through a uh, it looks like a lamp with a human soul in it, or something, idk. The important thing is these are set up around hub world to let him move around. I wasn't totally sure if Specter Knight needed a target to do his dash strike or if he could kind of just do it; this pretty much confirms it's the former.
0:27 - Man what stage even is this? Doesn't really look like Lich Yard but it's got a ghost and those plants from Lich Yard. More importantly there's some cool synergy here between the wall climb and the charge strike. Specter can't wall climb all the way from the bottom of this wall to the top, but by hitting that plant and then dash striking through it after it rises he can get higher on the wall, climb that, and then get to the ladder. I realized a while ago these two abilities had natural synergy but only if the stages were designed around them. Looks like YCG is doing that, so that's encouraging.
0:35 - Another instance of using a dash strike to reach a wall you couldn't otherwise reach. Game is probably full of this. Cool.
0:37 - Damn, Black Knight is not fucking around this time
0:41 - There have been a few clips where Specter had a relic equipped but this is the first time I think we've seen him actually use one. It's a purple lantern that follows him around. What does this do???
0:43 - Oh cool new miniboss for Stranded Ship. It's like one of those statues that spit out rainbow bridges when you hit them, except it's a boss. Those things didn't spit rainbows for Plague, only for Shovel, so the fact that Specter can make them spit rainbows is definitely EXTREMELY important for lore reasons, maybe.
0:49 - This looks RADICAL
0:55 - Looks like this armor lets Specter Knight be RADICAL anywhere, even when there aren't railings for him to do sick grinds off of. Looks like he goes way faster while being RADICAL, possibly useful for speedrunning?!??!!?
1:10 - Specter has normal magic in the flashback and doesn't collect skulls. Also has a relic we haven't seen before. Probably has different relics in the flashback sequences.
1:17 - Looks like you can use Death Claw 3 times before you run out of darkness (until you've upgraded your darkness). Also looks like it does 2 damage.
1:22 - Can't tell if Specter hovering like this is an effect of the relic, the armor he's wearing, or the wind in the room. I don't think it's the wind cause it's just going horizontally. I don't think it's the relic either since his darkness isn't going down. Must be the armor then?
1:34 - OK being able to straight up cut cannonballs in half is hype.
1:41 - Woah, Polar Knight learned a new move. Looks like you'll have to use wall climbing to beat him.
1:44 - Mole Knight is different too. You can cover him in the green bouncey stuff. The stage is covered in it too. I don't think they'd give you all this green stuff unless you were supposed to use it. Mole maybe has a new pattern where he stays at the top of the screen and you gotta bounce up there to hit him.
1:46 - Wow even Tinker 1 got a new move. He's a joke fight for the other characters but I wonder if he'll be a real threat this time around. Tinker 2 has a new pattern too, looks like it becomes an autoscroller.