Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
- Messages
- 5,183
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- Age
- 29
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- Website
- www.youtube.com
yeah the end is pretty luck-heavy. bad boss rng can add a lot of time but the odds arent so bad, getting a good run with good rng can happen every day.
somebody knows! i hope mike knows, at least
i think it was smart in the last contest to offer a bigger reward for the winner of clearest% because routing (and running) that category takes a lot more effort. as it is in this contest i see no reason to split my focus between the two categories, especially since it might impact my chances of winning either one. (and the prize is the same.)
It's supposed to basically be a parry, yeah.
ive got a 2:48 run on youtube that i included in my first submission for the contest but the route is basically the same as my current one, so its unlisted & im only showing it to peeps i know arent running. hopefully the camera will be on when i make 2:45@frig Are you recording your runs too? If you win i definitely want to see it.
i kind of agree. one of the most interesting parts of speedrunning to me is when a whole community collaborates to find faster and faster routes. with a contest, though, things become a lot more cloak-and-dagger and broad collaboration like that is implicitly discouraged. if you show your hand, youre at a disadvantage against someone who found a different set of tricks that theyre keeping secret.
It's kind of interesting that the mindset is so different from the one the Skullgirls community has been promoting that if you share your tech then it makes the competition more interesting. Though obviously there is a difference between fighting people in a fighting game and trying to win a speedrun contest in order to win a prize you consider valuable. Sharing tech in this contest means everything really will come down to the exact time as opposed to skipping right over the competition with some obscure trick you found.i kind of agree. one of the most interesting parts of speedrunning to me is when a whole community collaborates to find faster and faster routes. with a contest, though, things become a lot more cloak-and-dagger and broad collaboration like that is implicitly discouraged. if you show your hand, youre at a disadvantage against someone who found a different set of tricks that theyre keeping secret.
There's another way to "deactivate" the Kabandha/Treant next to the Razmi pick up
Thanks to MikeZ
I remember pulling off "Clear?" not too long after the Preview went out, but I was always a little wary of anyone exploring it further since the contest page stuck with calling it a "Clear" Run rather than using looser terms. So, it's actually cool to see that they've also been accepting Clear? all this time.
This game is a mess lmfaoThis would save some time because you can stack as much as you want afaik since you wouldn't need to jump over enemies. It would also look pretty cool to walk through like a gallery of enemies and stuff lol. Definitely see this being patched before the contest ends, this removes some interesting movement as well.
jesusoh hey no rng
Yeah, it's a shame this game released like this and didn't have a beta period that had a specific place to report bugs and the like.
its a lot shorter than expected, eh? and wheres all the other characters!!
It's a shame you didn't understand that my comment was just a humorous observation of all the delightful bugs in the beta and not in any way a negative criticism of what I clearly understand is a beta preview
did you freeze everybody? i managed 2:21.9 while only freezing a couple belu and oont