Oooh boy a lot to cover here.
What I'm saying is:
You make a model with the same skeleton as the old one. No new rigging.
You go back through every animation to take out or minimize clipping unless you're okay with it looking unprofessional. That second part is important because someone making a player model for garry's mod doesn't give a fuck that it clips horribly when X happens.
First part, you totally got. Gratz, no new rigging. However, the model doens't move dynamically with the rest of the model. It's tied to the rigging (At least in a game like smash). So in order for you to avoid clipping that would normally happen, you would have to move the rigging itself thus creating a new animation. But in doing so, you change the way that rigging now acts in its environment. The hurtboxes are positioned differently and moves that would normally hit, now do not hit and the other way around.
And, while there is a lot of clipping, that's not the same clipping that would occur here. What I'm saying is that when female WFT touches herself anywhere (which is extremely common in a yoga poses) if that particular part of the body is any bigger or smaller than it used to be his hand is going to clip straight into it and it will look fucking terrible. This is not "my costume is clipping slightly" this is "oh god my leg is eating my hand." The former is just an acceptable bi-product of the physics engine, the latter is a terrible animation.
Apparently you haven't looked at shiek yet. Please go do that. Just so you know, neither cases are noticable in high speed gameplay. This is more of an opinion thing so I can't give you shit for this. I think it's fine and you don't think so, so I am going to have to leave it at that.
I'm sorry, you've done textures? Was that a typo? I assume you meant you changed the meshes somehow?
Anyway, if you really did mean textures, I'm not talking about any of the texture changes, you don't have to do anything to the animations for a texture change.
Did you not read the model part? Go to kittykorps and look up a model texture and you''ll understand what I'm talking about since you don't seem to right now. I do not mean textures in any way. I'm talking about models.
I never said anything about changing hit/hurtboxes assuming you mean move properties. You can perform the exact same move with different animations and change nothing as far as the gameplay is concerned.
I talked about this in my first part, please read that.
Three very important things:
1.) He's literally made to look okay no matter whose animations you put on him. Notice how he's basically an artist's wooden model? You know, those things that are made to pose in any way the human body can without looking awkward? That's not a coincidence.
2.) He doesn't have the exact same rigging as the character he copies. If he did then you would see things like the leaf on his head copying the animations of rigged hair like Julia's ponytails, growing fingers on his steel ball hands when copying characters who move their fingers when they grab and shit, etc. This also means that he does, indeed, have slightly tweaked animations.
1. Exactly. He's a model placed ontop of rigging, that's his whole gimmick. I'm not talking about who he is, what his origin is, or even what kind of wood he represents but rather the concept of placing a model on a rig. Also notice that clipping is HORRIBLE in Tekken... Like HOLY SHIT it's bad lol. Especially with King's throws lol. Anyways, Mokujin has pretty bad clipping as well on some characters but that doesn't stop me from using him :/
2. Yes he does. The rigging is there, however the model just doesn't cover it. The hurtbox of the hair STILL HITS even if the model doesn't show it. If by animations, you mean summoning parts of a model to cover rigging when his idle stance does not show it, then yes, you are right. That doesn't change the rigging's movement though and if this idea was applied to Male wft then parts of his body should disappear rather than clip through him :P But I might have misinterpretted that.
3. ???? There's not even a third so I dunno.