Mike_Z
Joined:
Sep 2, 2013
Messages:
5,381
Likes Received:
14,587
Trophy Points:
113
Gender:
Male
Birthday:
Jun 28, 1981 (Age: 35)
Home Page:
Location:
Los Angeles, CA
Occupation:
Making Skullgirls.

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Mike_Z

Defender of the Night, Male, 35, from Los Angeles, CA

Lab Zero

You're all very nice, I'm too tired to respond individually. Thank you! Jun 29, 2015

    1. Edberd
      Edberd
      I think a cool training mode feature would be the ability to program in combos and have them show up on screen as you do them. Essentially how trial modes in fighting games work, where they give you a combo then as you do each part they light up, except you'd be able to design the trial yourself. It's always a feature I've wanted but never seen a game do and it would help with learning longer strings.
    2. Solaris
      Solaris
      Hey, Mike... I want to make a fighting game, as an university thesis. What do I need to know? :o
      1. Cheesedragon
        Cheesedragon
        That's a bad pretense to make an FG...

        Wanna elaborate?
        Oct 15, 2016
      2. Solaris
        Solaris
        What do I need to know about making a fighting game? What do I need to take in consideration in regards to controls, frame data and all that jazz? :o
        ...I may have to do a thread in the forums, tho...
        Oct 19, 2016
      3. Cheesedragon
        Cheesedragon
        Might as well make a thread so you can properly explain yourself.
        Oct 19, 2016
    3. Fumako
      Fumako
      Heya, are PS4 analog deadzones still getting tweaked?
      1. View previous comments...
      2. Fumako
        Fumako
        Just tried it.
        I am currently only able to test it on mac, but DS4 functions perfectly here. I remember PC DS4 being identical to PS4 though.
        Aug 11, 2016
      3. Mike_Z
        Mike_Z
        What I mean is, are the dead zones still unsatisfactory on PC?
        If so, I can fix them on PC and it will port to PS4, and I can test in the Beta.
        Aug 12, 2016
      4. Fumako
        Fumako
        Really sorry... PC broke recently and I can't really test it...
        Don't know anyone else I can borrow a PC from so I don't know what to do now :/
        Aug 12, 2016
    4. Fidufex
      Fidufex
      Hello! Just wanted to say hi and ask, who's your favourite SG character so far?
      1. Mike_Z
        Mike_Z
        BIG BAND

        Um. How do you mean "favorite"? :^)
        Aug 4, 2016
        Fidufex likes this.
      2. Fidufex
        Fidufex
        Like, who's the most fun to play?
        Aug 4, 2016
      3. Mike_Z
        Mike_Z
        BIG BAND
        Aug 5, 2016
        Shooon and Cheesedragon like this.
    5. Silktail
      Silktail
      i see on your twitter where you said you wrote instructions on how to implement your controller drivers but I'm having trouble finding them myself if you could point me in the right direction that'd be AMAZING.
      1. View previous comments...
      2. Silktail
        Silktail
        im kindof new to the whole thing but its in unity and I plan on putting it on ps4 at some point
        Jul 20, 2016
      3. Mike_Z
        Mike_Z
        You gotta have a working PS4 version before you can license the driver, and they're written in C++ so you would have to modify the deep guts of PS4 Unity to make them work.
        Jul 20, 2016
      4. Silktail
        Silktail
        thx
        Jul 20, 2016
    6. plusvybz
      plusvybz
      do u play this game
      1. View previous comments...
      2. Mike_Z
        Mike_Z
        Soooooooo anyway

        Yes, I play this game. I was just at Northwest Majors playing this game in the tournament and doing commentary. And playing GGAC+R and VSav, for completeness.

        Why?
        May 3, 2016
      3. plusvybz
        plusvybz
        idk you seemed like a big guy around here
        May 4, 2016
      4. Mike_Z
        Mike_Z
        Big players ain't me, though.
        May 4, 2016
    7. Enzy
      Enzy
      I have no idea how to do that ^^;
    8. Enzy
      Enzy
      Hey, I'm new here, but not new to Skullgirls, and I was wondering if I could ask you something over PM. I was told by someone in the Indivisible indiegogo comments that I might have luck with that here. It's both art-related and Beowulf-related.
      1. Mike_Z
        Mike_Z
        Wha? Sure. Why didn't you just PM me? Everyone else does. :^P
        Apr 25, 2016
    9. Squire Grooktook
      Squire Grooktook
      Hello Mike. I was talking with the sprite artist that I'm working with for my game, and he was telling me that he couldn't find a decent explanation for how fighting game input buffers work (that is, how they're designed for inputting/recognizing specials and such ), for a side project he's been working on for a long time.

      Do you think you could direct me towards any basic explanations of the concept?
      1. View previous comments...
      2. Mike_Z
        Mike_Z
        How you write it also varies, SG specifies "P" = Punch pressed, "^P" = Punch released, "*P" = either one, etc. Charging an input just means "require it for at least N frames in a row with no slop frames allowed". Can also specify (L) for Lazy dirs which include dirs next to it, like B(L) means UB/B/DB, and D(L) means DB/D/DF. Etc.
        Apr 25, 2016
      3. Mike_Z
        Mike_Z
        The obvious plus to doing it this way is that if the motion wasn't entered this exact frame, all you are checking for is "was P pressed?" and then you're done. So the work is minimal.
        Apr 25, 2016
      4. Squire Grooktook
        Squire Grooktook
        I messaged him all that, and he said he found it very helpful. Thank you.
        Apr 25, 2016
    10. Overclawk
      Overclawk
      Hello Mike, could you tell me where the song "New Beginning" (the first one in your last stream) is from ? I like it a lot.
      1. Mike_Z
        Mike_Z
        Purple Motion/Future Crew, it's an S3M,
        Apr 24, 2016
        Overclawk likes this.
    11. Fumako
      Fumako
      Yo just a question.
      Regarding donating and getting pc beta while getting the full game for ps4...
      1. Mike_Z
        Mike_Z
        I'm not seeing the question.
        Mar 27, 2016
      2. Fumako
        Fumako
        Would I be able to participate in the pc beta while getting the full release on ps4?
        You mentioned a while back that the digital copy tier can only be redeemed on one console. I would just like a clarification. ^-^
        Mar 27, 2016
      3. Mike_Z
        Mike_Z
        Yes, I think everyone gets PC Beta access regardless of platform chosen, as long as you're a backer.
        Mar 27, 2016
        Fumako likes this.
    12. Cheesedragon
      Cheesedragon
      1. View previous comments...
      2. Cheesedragon
        Cheesedragon
        Extremely nice to you... aren't you tired of being at the mercy of them? Of these souless beings having the power of life and death over you? Or simply annoying you to distraction??
        Feb 29, 2016
      3. Mike_Z
        Mike_Z
        No? SCEA has been absolutely amazingly helpful, loaned us devkits/testkits when we needed extras, allowed the Indivisible prototype to be put out on PS4, pushed things through for us...they're GREAT. Sure, there are things about Sony-the-giant-corporation that are frustrating, but on the whole I like SCEA a lot. I'd stand by 'em.
        Feb 29, 2016
      4. plusvybz
        plusvybz
        lol you tell him mike pal smh sony is our day one brethren
        May 2, 2016
    13. Cheesedragon
      Cheesedragon
      #Icecreamconelivesmatter
      1. View previous comments...
      2. Cheesedragon
        Cheesedragon
        It was just last Salty.....
        Feb 7, 2016
      3. Mike_Z
        Mike_Z
        The one I wasn't at?
        Feb 7, 2016
      4. Cheesedragon
        Cheesedragon
        Anyway the Vic Von Doom Mcdonals thing with the icecream, that is what the refrence.
        Feb 16, 2016
    14. Golbat
      Golbat
      Hey Mike, just writing to let you know that I got around to playing Super Metroid last month. Glad I did, and thanks for giving me the public thrashing my ignoramus sorely deserved. Have a good one.
    15. MrWaluigi16
      MrWaluigi16
      MAN! U HAVE TO MAKE AN UPDATE OR WHATEVER IN THE SG FOR PS4
      In the title screen it was ok until....The character selection everythin was CRAZY!
      I dunno how to send u a message for show you my FB Profile and my stream on youtube in this forum.
      Cuz theres the evidence of FREAKIN GLITCHES
      Please i need an answer
      i hope.
      1. View previous comments...
      2. MrWaluigi16
        MrWaluigi16
        Dec 26, 2015
      3. Mike_Z
        Mike_Z
        I mean, I just TOLD you exactly what was going on with it...
        Dec 26, 2015
      4. MrWaluigi16
        MrWaluigi16
        Well Thanks Bud.
        Dec 27, 2015
    16. Cheesedragon
      Cheesedragon
      Well, you gonna play The U Game over break? Look, i know the fandom's cancer, but it REALLY IS one of the most genius game's I've played in a long long time. Forget about the fandumb and appreciate it for what it is! I watch SU even though the fandom's cancer incarnate, just aviod tumblr! Please give it a chance in spite of the audience.
      1. View previous comments...
      2. Mike_Z
        Mike_Z
        Yes, a bug is a bug. It also doesn't remove the mouse cursor in fullscreen.
        Anyway, I completed it without killing anything, and then I completed it again with the I guess fully-pacifist ending.
        Is my opinion valid yet? It had some good parts, and it tried strongly to tug one's heartstrings, butI don't think I'd play it again or especially recommend it.
        Dec 28, 2015
        Cheesedragon likes this.
      3. Cheesedragon
        Cheesedragon
        THANK YOU you can destroy this now if you want <3
        Dec 28, 2015
      4. Mike_Z
        Mike_Z
        Leaving it here forever.
        Dec 28, 2015
    17. Songhacker
      Songhacker
      Glad to see that Indivisible's success didn't prevent you from continuing to support the SG scene. I woulda' said "hey" at NEC but I'm a tourney newcomer, and my performance was terrible enough to keep me on the timid side. I just wanted to say thanks and that I love L0's development style. I also appreciate your no-holds barred approach to questions and criticism; honesty really means a lot to us.
      1. Mike_Z
        Mike_Z
        My performance was probably more terrible, except in Third Strike. :^P

        We're not droppin' SG, there is still the console lobby update left! And now that we're done I can finally PLAY it. :^)

        You're more than welcome, no-holds-barred is all I do. Heh.
        Dec 19, 2015
    18. Cheesedragon
      Cheesedragon
      Any chance you can link the "blog post where i wrote about what's gonna be in Indivisible"? mentioned in the last stream? I'd google it but idk what blog website to look for it.
      1. View previous comments...
      2. Cheesedragon
        Cheesedragon
        Crap, already read all this... Thanks anyway! Can't wait to see how everything pans out and i hope you can get started asap! AFTER vacation....of course....
        Dec 6, 2015
      3. Mike_Z
        Mike_Z
        What were you expecting?
        Dec 7, 2015
      4. Cheesedragon
        Cheesedragon
        A super secrit article I've never seen before! Exclusiv leeks! Idk :3
        Dec 7, 2015
    19. ACreationist
      ACreationist
      Congratulations, Miku. Enjoy your break :)
      1. Mike_Z
        Mike_Z
        No break yet! VITA!
        ::grabs pickaxe::
        Dec 2, 2015
        HeadcrabNinja and ACreationist like this.
    20. Broseidon Rex
      Broseidon Rex
      1. Mike_Z
        Mike_Z
        I am the feeling you get when you only notice this comment twelve days later. Thank youuuu~!
        Dec 2, 2015
        Broseidon Rex likes this.
    21. FuLLBLeeD
      FuLLBLeeD
      How do you measure a snake?
      1. View previous comments...
      2. Mike_Z
        Mike_Z
        My other answer would have been, "Cut it in half, measure one half, then multiply by 2."
        Nov 18, 2015
      3. FuLLBLeeD
        FuLLBLeeD
        I like snakes and have one as a pet so I like that answer less
        Nov 18, 2015
      4. Mike_Z
        Mike_Z
        I like snakes too! That answer is in the vein of the, "Sure I know how many cows are in that herd: 468!" "How'd ya do that so fast?" "Simple, just count the legs and divide by 4."
        Nov 18, 2015
        FuLLBLeeD likes this.
    22. Golbat
      Golbat
      Hey Mike, bit of a random question that popped into my head but how much input did you have as gameplay designer on the stages? Like when Alex or Willy or other artists are designing the stages do you ever step in to say if something would work or be distracting to players?
      1. Mike_Z
        Mike_Z
        Yep, I did. Bath of Sekhmet went through several revisions for backdrop and lighting, as did a few other stages. We also updated New Meridian and some of the darker stages later based on player feedback.
        Oct 21, 2015
    23. Cheesedragon
      Cheesedragon
      Hmm, since you spilled the beans on why you think Portal 1 is better than Portal 2 (i thought it sucked too, but my complaint was more like "where the fuckin flings".), you mind sharing why you think Incredible Hulk: Ultimate Destruction is one of your best games of all time? I heard something like that on a stream once and damn near came. I play that shit to this day.
      1. Mike_Z
        Mike_Z
        Because it's hella fun, and they gave him the ability to do ALL the cancels you would ever want. Everything works like it "should", for lack of more characters to explain with. :^P

        The plot is terrible, though.
        Oct 20, 2015
      2. Cheesedragon
        Cheesedragon
        Joe Fixit is the perfect replacement for any sort of "plot" lol. His mission triggered lines are still hilarious even if you're not paying attention to it. You can pm the rest if you want :3
        Oct 20, 2015
      3. Cheesedragon
        Cheesedragon
        Oh, and Ron Perlman. Ron Perlman is also the perfect replacement for plot.
        Oct 26, 2015
    24. FuLLBLeeD
      FuLLBLeeD
      did Skarmand tell you the joke I told him to tell you during his visit?
      1. Mike_Z
        Mike_Z
        Nope! What was it?
        Oct 14, 2015
        Liam likes this.
      2. FuLLBLeeD
        FuLLBLeeD
        Why weren't the eel and eagle allowed to work together?

        Because it would be "eeleagle"
        Oct 14, 2015
        Liam and Mike_Z like this.
      3. Scar
        Scar
        heh
        Oct 17, 2015
    25. thefocuswobbler
      thefocuswobbler
      Hey Mike, I have a quick question to ask. When do you think Skullgirls will have a full voiced story for the PC/Steam version? I know y'all talked about it but I can find the source to where it's at. I do recall that it's going to be DLC and I just wanted to know if there is a aprox. release date or if y'all are still working on it?
      1. View previous comments...
      2. thefocuswobbler
        thefocuswobbler
        I think I know what your're trying to say and I think I understand what you're trying to say too. Anyways, thanks and I'm looking forward to Indivisible!
        Oct 14, 2015
      3. Mike_Z
        Mike_Z
        There wasn't any subtext beyond "after we stop celebrating"/"after we stop crying." :^P My only point was, I'm not available to do it until I'm available again. I wasn't trying to say like, "Fund Indivisible or NEVER"...
        Oct 14, 2015
      4. thefocuswobbler
        thefocuswobbler
        Oh, now I understand, thank you! :) I'm supporting all of y'all at Lab Zeros and 505 games! Good luck!
        Oct 15, 2015
    26. infected melon
      infected melon
      1. Mike_Z
        Mike_Z
        PERFECT!
        Oct 11, 2015
    27. FakeangeL
      FakeangeL
      There was a patch today but no notes, what exactly was added/removed/changed in today's build?
    28. gllt
      gllt
      Thanks for my favorite game. (It's Skullgirls.)
      1. ACreationist likes this.
      2. Mike_Z
        Mike_Z
        I'm not sure what to say. You're more than welcome!
        Sep 13, 2015
    29. gluemchen
      gluemchen
      Quote from UGC: "Oh peacock's small lasers have shadows...... that they shouldn't have. Remind me on Skullheart so i can fix that"

      No problem Mike
    30. Broseidon Rex
      Broseidon Rex
      Regarding the Spoon conversation, I used Vera alot whenever I had just one party member hurt and didn't want to use the group heals. Never realized that Spoon may have just been more effective.
      1. gllt likes this.
      2. View previous comments...
      3. Mike_Z
        Mike_Z
        Oh dude, Legaia is amazing, it's easily in my top 5 RPGs.
        The fact that the Slowness Chain exists demonstrates how great the design is.
        Not the same for Legaia 2, though...
        Sep 11, 2015
      4. Broseidon Rex
        Broseidon Rex
        Wait, what was so good about the Slowness Chain?
        Sep 11, 2015
      5. Mike_Z
        Mike_Z
        It made the character automatically go last in battle. So you could tell them to do a Spoon (:^) and you'd always be at full health the next turn.
        Sep 11, 2015
    31. Cheesedragon
      Cheesedragon
      What draws me to you and your team is your unbelievable purity. Please stay pure...
      1. Scar likes this.
      2. Mike_Z
        Mike_Z
        Wat?
        Aug 31, 2015
      3. Cheesedragon
        Cheesedragon
        To think this is the LEAST esoteric thing i could think to put on your profile.
        Sep 2, 2015
    32. Squire Grooktook
      Squire Grooktook
      Hello Mike. I was just wondering, do you think you could give me (as short as you want) explanation of why all games have minimum 3 frames of input latency? I've been thinking about it a lot lately, and it struck me as so weird that with all the technological advances in gaming, that number can't (?) be improved.

      If it's too much trouble for you, forget about it though lol.
      1. gllt likes this.
      2. Mike_Z
        Mike_Z
        Assume things happen as late as possible.
        If the game checks input at the beginning of a frame, you press a button on frame 9.5, the game picks it up on frame 10. 1f lag.
        Game processes the button, updates the game, and prepares a screen. This takes a frame to DO, so that's 2f.
        Game sends new frame to the TV. Assume it just misses the vblank period and the TV will display it the next time it updates. That's 3f.
        Aug 24, 2015
      3. Mike_Z
        Mike_Z
        It was shorter than I wanted, because of the 420 character limit. :^P
        Aug 24, 2015
      4. Squire Grooktook
        Squire Grooktook
        I see. Thanks!
        Aug 24, 2015
    33. Golbat
      Golbat
      Hey Mike, last night you said when designing SG characters that the char design came first, then playstyle. Was this the case for the DLC characters as well? On the IGG character influences, you'd see stuff like Order Sol and Donovan for Umbrella and Eliza. Did you have a preconceived idea for how each character plays as a way to entice people to donate, or was the process the same regardless?
      1. gllt likes this.
      2. Mike_Z
        Mike_Z
        The process was the same, we did some small brainstorms for the IGG characters too.
        Aug 16, 2015
      3. Mike_Z
        Mike_Z
        To clarify that - we mostly did brainstorming sessions just for influences during the voting, but for the characters that got made, we did full brainstorming sessions like normal, with no preconceived notions of what might be, when we were making them. Influences were more like, I could see this character having Spiral-like zoning or whatever.
        Aug 16, 2015
      4. Golbat
        Golbat
        awesome, thanks for the clarification. yeah man I feel I wanted Beatrix too.
        Aug 16, 2015
    34. acfan
      acfan
      Heyo Mike, posting to remind you to think about putting up those loading screens you drew back in the beta for sale, perhaps with PC 2nd Encore!
    35. Ktulu
      Ktulu
      You said Portal 2 is worse than Portal. How so?
      1. gllt likes this.
      2. Mike_Z
        Mike_Z
        Portal 1 is very open, Portal 2 is not.
        Portal 1 is "here is this puzzle, FIGURE OUT WHAT THE PIECES ARE then solve it". Where do useful portals go? Etc.
        Portal 2 is "here are these puzzle pieces, put them together correctly and solve it". It is ALWAYS much more obvious what you are working with because they do things like limit which surfaces are portalable or goo-able, etc.
        (The writing is just as good in both.)
        Aug 7, 2015
      3. Ktulu
        Ktulu
        That makes sense. Thank you!
        Aug 7, 2015
      4. Cheesedragon
        Cheesedragon
        Thank the lord i'm not the only one who thought the second game's gameplay sucked. THANK YOU.
        Aug 14, 2015
    36. hakefm
      hakefm
      Mike a few days ago someone ask how many combinations of characters are and you said 2380
      and that number is incorrect, for exemple you're counting paras+pain+squigly, painw+squigly+paras and squigly+paras+painw as 3 diferent combination.
      what you have to do to get the number is a combination. If i did it well it is 469 combinations
      Anyways sorry if I anoy you,
      1. hakefm
        hakefm
        the post was quite longer but I had the make it samller because the 420 limit
        Jul 30, 2015
      2. Mike_Z
        Mike_Z
        I wouldn't have said 2380, cuz 14*13*12 = 2184. :^)
        "14 choose 3" is 364, which is MF/SQ = SQ/MF. However, in a team game with assists and DHCs (not CvS2, etc) SQ/MF is NOT the same as MF/SQ, so I'd still take the larger number because order is very important. See?
        Jul 30, 2015
    37. Nhoj
      Nhoj
      Hey Mike, will any of the UI stuff be available in the Art Compendium when it's done? I've been wanting the character icons to use for button art for a long time, but the only good vectors I can find are of the original cast, none for the DLC characters.
    38. WrestlerGuile
      WrestlerGuile
      Hey Mike, I know you seem tired but I wanted to ask: Where did you go for college and what did you study?
      1. Mike_Z
        Mike_Z
        The University of Minnesota; Computer Science. What's that got to do with being tired?
        Jul 6, 2015
      2. Cheesedragon
        Cheesedragon
        He's tired of responding to stuff maybe? Also i assumed he was self taught but i guess not.
        Jul 8, 2015
      3. Mike_Z
        Mike_Z
        I was self-taught for a while, but I also took AP Computer Science in highschool and during my senior year I went to the local technical college and took their C++ courses.
        Jul 8, 2015
    39. JBThazard
      JBThazard
      I hope Indivisible will have crazy speedrunning glitches like SM. GG and congrats on the announcement, I wish you all the best of luck with this new and exciting project <3
      1. Mike_Z
        Mike_Z
        You know how SG adapted glitches from other games into features? ....yeah.
        Jul 3, 2015
      2. JBThazard
        JBThazard
        It's been a while since a comment on the internet has made me this happy <3 <3 <3
        Jul 3, 2015
    40. JamesMcCloud
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  • Signature

    "You don't have to choose between real and kind, you can do both." - A seafaring mammal who used to play this game.
    Public service announcement: YOU CAN LINK TO TIMESTAMPS ON TWITCH, just use a "?" instead of a "#".

    About

    Gender:
    Male
    Birthday:
    Jun 28, 1981 (Age: 35)
    Home Page:
    http://www.labzerogames.com
    Location:
    Los Angeles, CA
    Occupation:
    Making Skullgirls.
    Steam:
    Steam:
    labzero_mike
    PSN:
    PSN:
    MikeZWasTaken
    First Character:
    Cerebella
    Second Character:
    Big Band
    Third Character:
    Peacock
    I am generally averse to people, but they don't seem to mind.