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Skullbats EU PC

Oh hey, is it "long-monologue" week? Excellent, I was lacking social interactions and wanted to talk about myself because narcissism is fun.

someone goes ahead and convinces Thai Ming to try out Skullbats
Been there, done that, didn't work. And anyway, who would want to play against a laggy fortune/filia who mostly does call updo, high/low that you can't react to because connection, then full combo, backs away, do it again and DHC lvl3 to kill? People would probably complain more about him than about [insert any peacock player name here].

if dragonos didn't fly to Japan just last week or so
I stopped attending skullbats after season 3 top 8, Japan has nothing to do with my absence in skullbats. I know you just wanted to add a name to your list, but that made me think I never really gave the reasons why I stopped attending to skullbats or danisen (probably because I was too dumb to put words on 'em).

I first started attending because I wanted to improve and skullbats seemed like the perfect opportunity to find the better players. I kept attending because it was my first and only experience of something related in a way or another to "competitive" play.
Then top 8 idea came in. Basically gave me a goal to aim at. Cool thing. Went for it for the second season, when I was sure I could attend to all weeks and finals. Kept going for it, fueled with pride. Did well.
And then I noticed I didn't have much fun, and that I didn't feel good about getting to a higher place than I expected. I had more fun editing the match videos than playing them :^/

Reasons :
- I don't like playing with any kind of pressure. At least lately. I just want to have fun and the joy and pride I can take from a win in a tournament doesn't balance out how bad I feel when I'm playing (my heart was near implosion during the first rounds of season 3 top 8).
- I hate short sets with a passion.
- I don't like having a set time to play.
- The people I want to play against are in my friend list anyway.
- I have no sense of sacrifice for stuff I don't fully enjoy, so I won't attend for the sake of keeping SG EU alive. Not that I think I would help much anyway.

I don't attend skullbats anymore, but that's only my fault. Changing skullbats in any way won't get me play it again.
Forget me. Same for danisen.

-----------------------------------

while I would like something more from SG (in EU)
Please elaborate.
 
Been there, done that, didn't work. And anyway, who would want to play against a laggy fortune/filia who mostly does call updo, high/low that you can't react to because connection, then full combo, backs away, do it again and DHC lvl3 to kill? People would probably complain more about him than about [insert any peacock player name here].
I tend to have bad connection problems with Thai Ming too and wouldn't want him in Skullbats for that reason, but I don't think you should insult his gameplay like that. If someone can't beat him then they should try to figure out why, and he'll have to adapt to the health increase and upback changes in the beta anyway so the problem might solve itself.
 
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I tend to have bad connection problems with Thai Ming too and wouldn't want him in Skullbats for that reason, but I don't think you should insult his gameplay like that. If someone can't beat him then they should try to figure out why, and he'll have to adapt to the health increase and upback changes in the beta anyway so the problem might solve itself.
Okay that was a jerkish way to say it.

I meant that this is the way it will feel for people who aren't ready for it. He has the perfect team/gameplan to make you feel like you didn't get the chance to play.

Edit : ok that wasn't that better. I guess I'll just shut up. Why am I even talking about someone I didn't play for 6 months...
 
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Thai Ming is easily one of the best players in EU either way, you can dislike his playstyle if you want but the guy is legit good.
 
Playing Thai Ming before my controller broke made me feel like I had to be better than my best to escape his insanity. So the one or two games (out of 50) I managed to get some damage in felt really good. I don't see why having an opponent as oppressive as him, one that chokes you down and controls the situation, is a problem, unless people are lagging like crazy. I enjoy playing against him, and will ask him for more sets once I get my new controller. Hopefully this century.
 
I've barely played SG since September and you can ignore my post, but I am interested to know what can people suggest about filtering players with bad connections? I've been hearing conflicting reports about connections of some players like Meiynas - players like Peck and Woofly say that he lags a lot, but some other players claim their connection is normal vs him. What to do? Do a majority vote?
 
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I have some ideas for yall

1) Offer a cash prize for winning the season, then good players will want to enter

2) Charge people some (small) amount of money to enter, then people will want to enter each week and learn a combo and stuff to get the most out of their investment. Or they might just not want to enter at all, idk. When combined with #1 though you could use this money for the cash prize, like it's a tournament or something #wow #woah

3) Don't let Meiynas enter

4) Free Alex

5) When's Icky vs Natezer
 
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Skullbats Europe Season 5 top 8 (Playlist)

(An encoding error drove me to passing the most of videos to 720p, I'm so sorry.)

Alex said:
I'd call out Meiynas who hasn't even bothered asking me once for a game in months, the last time I fought him I beat his ass in the BnB SG tourney.
I don't want to play against you because you don't like playing, you just want to win. And you're despicable for some other reasons.

IsaVulpes said:
I hear his connection this time around in the Top8 wasn't much better?! zeknife reported that Meiynas showed 160ms in the Lobby. That's not an EU connection.
Is it forbidden to live in the asshole of France? I plead guilty.


___________________


Living in a lost place, playing Fukua and playing solo ; they are 3 things that stir up hatred in Europe. I accumulate all 3.
 
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Time to resurrect the Skullfan topic, it seems...

*grabs popcorn*
 
Don't forget being one of the only players who demands to play retail in Skullbats!
I have not the time to learn how to play 2 chars. So I can learn how to play Retail Fukua or Beta Fukua, not both.
 
Is it forbidden to live in the asshole of France? I plead guilty.

___________________

Living in a lost place, playing Fukua and playing solo ; they are 3 things that stir up hatred in Europe. I accumulate all 3.
For all I care you can live in the vagina of Uzbekistan and play Eliza/Beo/Band.
All I ask for is a playable connection - which you most definitely do NOT provide.
The idea behind EU Skullbats is to play lagfree matches in a tournament setting;
When my opponents make me wish I was fighting someone from US West instead, it destroys the entire purpose.

2) Charge people some (small) amount of money to enter, then people will [..] just not want to enter at all
Ye

Time to resurrect the Skullfan topic, it seems...

*grabs popcorn*
No idea what this is about
 
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Apart from that 1 week where I had a really bad connection for some reason I never had any issues against Meiynas.
BTW can anyone give me a quick rundown of major beta changes. I follow the salty streams each week but not that closely. Mainly just for character updates.
 
Sunday is coming soon, so I'll touch a few points that directly relate to the organisation of the nearest event:

1. Score format (points for places instead of wins, distribution)
2. Weeklies - banned beta? (spoiler: no)
3. Pay 2 Play (Paypal quest)
4. Alex (behaviour, ban or not)
5. Meiynas (connection, solution?)
6. S shout-out to zeknife (future things, maybe)

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1. Score format (points for places instead of wins, distribution):
Uh, I don't really have any specific thing in mind; it just kinda is the standard distribution used for various small scale Grand Slam whatever type tournaments (the big ones tend to operate on powers of 2 and give like, 128 points for a tourney win, but that's a bit of a hassle).
The original being 10/7/5/3/1/0 depending on placement, but then I added +1pt for participation and left the first place at 10 Pts because I don't like 11.

But yes of course, various different point distributions are possible. Also common is something akin to 15/10/5/0, or 32/24/16/12/8/4/2/1 or whatever. I just took the easiest one.
What I wanted to avoid is TOO MUCH of a focus on 1st place - it should be notable, but not notable enough that someone who gets 1st place once-twice has a free ticket into Top8 right here.

A thing I feel zeknife didn't mention strongly enough is that -regardless whether this point change makes it through or not- if someone leaves prior to the end of the tournament, they should always be awarded zero points.
Regardless whether they win two matches due to severe lag then get kicked, or RQ in the fourth round, or whatever else, none of this should ever result in them getting points towards the Top8 - one could even construct a scenario where a guy needs a further 3 points to get a guaranteed spot in Top8, enters Sbats, gets 3 wins, then quits "cus I reached my goal". You don't want this.
a) In that case 10/8/6/4/2/1 sounds reasonable and can work, I'd say lets try it out for this season.

b) So far we've been giving points to people who leave prematurely as we know unexpected'n'unintended problems can happen, and we wanted to still accommodate people when that is the case.

Over time there were cases, however, when this cushion worked as de facto pardoning otherwise non-desired situations: people entering without caring about the state of their connection (still worth it if they get a win or two before being DQed), people leaving mid-tournament because ragequit, people leaving mid-tournament because they lost interest for the evening, plus the theoretical scenario of someone leaving after he already secured the number of wanted points.

As the rule apparently protects a few unwanted things that can be stopped (or limited) without it, I'd say I agree here. Lets have zero points for players who leave before they finish their set in the evening's final round.

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2. Weeklies - banned beta? (spoiler: no):
I want to say if Retail is forced for T8, it should also be forced for the individual weeks, but no
No, that is a very bad idea. Logical, but please don't.
I don't think that's necessary.

If someone is really dedicated to retail, he can simply not agree to playing beta in weeklies, so there's no "you want to beat me with a team you won't be allowed to use in season finals anyway, that's cheating". And if both players agree on beta, it means both of them are fine with playing a version that might not be used in finals. It's their risk and responsibility then, who am I to forbid them from having fun. Telling two people in a beta lobby "you can't do that!" would be pretty silly for all parties involved, anyway.

I realise some players might have Skullbats as the only time of the week to play beta vs competitive players (who agree), so yeah, that stays.

---------------------------------------
3. Pay 2 Play (Paypal quest):
2) Charge people some (small) amount of money to enter, then people will want to enter each week and learn a combo and stuff to get the most out of their investment. Or they might just not want to enter at all, idk. When combined with #1 though you could use this money for the cash prize, like it's a tournament or something #wow #woah
While I like the idea in theory, I think this could result in a major blow to turnout, even if it's as little as 1 euro for entry for a whole season.

Part of the players we get are friends of friends, caught last minute in Steam chat or something. "Hey, there's an online thing" is tempting, "Hey, there's an online thing that you have to pay for to enter" is much less so, and of course disabled late entries without a paid ticket. Might create some rather bad PR, and I expect we'd lose more people than we'd gain, as non-top players know they'd be paying to enter rather than investing in a future jackpot they have no chance to win.

Also, organisational gehenna. I reckon half of the regulars don't have a Paypal, half of the rest will forget to pay, someone will sniff a scam, someone will try to make up for not having Paypal cash with giving me some Steam cards which may be worth more than the euro, which is good will but what am I supposed to do with this... I'm hoping I'm not blowing things out of proportion when I think this would be more trouble than it's worth.

------------------------------------------
4. Alex (behaviour, ban or not):
I can't really comment, as I have no idea what Alex did when for how often and against how many warnings
And I do trust your judgment, as you certainly don't strike me as a person who will nilly willy ban people for a minor transgression
But I do think "indefinite banning" may be too harsh a punishment 'no matter what' he did
If he goes to you and honestly apologizes for misbehaviour while really really promising that he won't do it again, he could be pardoned?
He could be given a chance then, yes.

The points I listed here (followed by persistent spamtrolling in streamchat over multiple Twitch accounts during that season's finals) were a problem back then, and they'd still be a problem now.
People have been farewelled from Skullbats for less and the only reason amnesty for Alex is being brought up is because he's a good player, not because he regrets anything.
I don't think rules on behaviour should be bent based on how good a player is. Still, a season-long ban was punishment enough for past misbehaviour, and I appreciate Alex-the-player and Alex-the-person-who-writes-helpful-guides. If we could have that guy in Skullbats without having Alex-that-creates-a-toxic-atmosphere fellow around...

A reason Alex was banned and why the ban wasn't so far lifted is that I've never seen him express an honest, voluntary resolution to desist his disruptive ways.
If that happened, well, it wouldn't be that voluntary here, but it could still be a reason to give him a chance to prove it.

----------------------------------------------
5. Meiynas (connection, solution?):
I don't know, keep a list of people who are known to have awful connections and force them to do the [Run-Cmd-ping google.com -n 50] stuff prior to the tournament,
where if they go over say 75 you keep an eye on them and if they go over say 125 they just aren't allowed to enter?
For most people we get in Skullbats, their connection is either unquestionably good or unquestionably bad.
The one person who is "controversial" connection-wise in our weeklies is Meiynas. That much could be seen already in the above several posts.

(NOTE: that is the only real controversy about him. Obviously there aren't going to be punishments for playing solo, or Fukua, or soloFukua, that would be silly. Retail gets beta changes tomorrow, everyone knew that's gonna eventually happen. If someone avoided learning beta, it was his risk to do so up to this point and he starts paying the price tomorrow. It's fair.)

Now, I haven't experienced a connection that would concern me when playing Meiynas, but it's clear others have, so it's an issue to solve.
I'd like to approach this problem in a way as fair for him as possible, though.

If I'd ask Meiynas to do the mentioned "Run-Cmd-ping google.com -n 50" test, would that be an objective enough way to check whether his connection allows him entry for the evening?
If so, what should be the min/max/average threshold deciding whether it's a "yes" or "not tonight". The mentioned 125?

--------------------------------------------------------------
6. A shout-out to zeknife (future things, maybe):
Passing the torch to a player with a better focus on improving may honestly be a step in the right direction. With this the overall mood of the weeklies could be changed from casual routine to that of encouragement and healthy competition. I already wanted Zeknife to start his own tournaments in his EU SG Improvement group, but perhaps this is as good a solution.
I'd like to hear @zeknife's take on this, including his interest in participating in Skullbats on the organisational side.
.
 
Okay here, thing regarding the points

With the old system (which just counted wins) it was irrelevant where you placed
This is not the case anymore! Now your ranking is important.

However, when multiple people have the same ranking, Tiebreaker applies
And Tiebreaker isn't always fair; eg if you have a Bye in the first round you will always land on the lowest Tiebreaker and it's 0% your fault

So instead my proposition is that multiple people tied with the same wincount get the same amount of points no matter what,
to avoid cases where four people are "tied" for 2nd and then one of then one gets 8 points while another only gets 3, which doesn't look very fair in my book

E: There were a bunch of other suggestions thrown into the SBEU chat, feel free to post them here with explanations.
 
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Here are my recordings for this week.


To be frank I'm kind of disgusted with myself.
 
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1st week of season 6 finished!

RESULTS: http://skullbatseu.challonge.com/sbeupcs6w1

1st - Woofly (@Woofly)
2nd - Sanji (@Sanji)
3rd - zeknife (@zeknife)

27 players tonight, wooo. Thought it was a record, but not so. Almost though, tied with one time in the past when we already had 27 participants.
1. Woofly
2. Sanji
2. zeknife
2. IsaVulpes
2. SillyOldDragon
2. Kuroonehalf
2. Morgan
8. Crux
8. Muro
8. Veritas
8. ath
8. Rex
8. hanke
8. Hurry, Starfish!
8. VIVr
Season Standing: https://docs.google.com/spreadsheets/d/1jBq9pq-pq3YEFCMrsAFWrrPdJp1WWmuJ1SnZkMGyP10/

Point distribution for season standing will be explained below, most likely in @IsaVulpes's post.

Feel free to share match recordings below (or above, heh) as well.
 
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Ok so after some fiddling around in the Steam Groupchat,
taking into consideration messy ties, differences between a plethora of entrants vs only few players, etc
We have come up with a slightly adjusted Scoring system!
I will hereby attempt to explain both how it works and why it was chosen.
If you have any comments or questions or suggestions, please shoot!

#A: The points distributed are:

1st: 9*
2nd: 7
3rd: 5
4th: 3
5th: 2
6th+: 1

*If you are clear first (rather than tying for first), you instead gain 10 points.
Old:
1st: 10
2nd: 8
3rd: 6
4th: 4
5th-6th: 3
7th-8th: 2
9th+: 1


This was adjusted to give a slightly bigger distance from 1st to 2nd (Bonus Bonus points for being clear winner!),
as well as due to another rule change detailed below (#C), which made 8 different point placings unnecessary

In the end what this does compared to the old old system (which just counted wins) is to give a few more points for placing in the upper half,
and a good bunch more points (though not so many that two tourney wins mean a free ticket to T8) for getting first place;
Slightly helping out people who score well but do not enter each tournament -
or vice versa: making it harder for people who score badly all the time to land in Top8 just because they enter every week.

10 points rather than 9 for finishing clear first, due to the elevated position that FIRST naturally shouts out.
Not always 10, because TIED FOR FIRST is not as much of an accomplishment. Go get your 7-0s!

#B: Tying a score gains you the same amount of points as everyone else with that score

The same wincount (or one less win, but a bye) means you get the same points, no matter what the challonge ranking displays.
For example in S6 Week1 we have a 6-way tie for 2nd place (5x 5wins, 1x 4wins+1 Bye) - all of these get 7 points.
Necessary, as the Tiebreaker is imperfect and not always one's own fault.
Morgan in S6W1 got a "Bye" in the first round which automatically means he will be last place in any Tiebreak,
But it still counts as a win for Swiss Pairings, so he doesn't get any easier opponents.
Similarly, there could be 3way ties where the placing is decided via RNG - and that shouldn't affect how many points you get for the Season Finals.

#C: The points are distributed based on "point rankings", not on challonge ranks

This is a bit iffy to explain.. basically what it means is that if there is a tie for one of the ranks, they count only as 'one person' for the further point distributions.
- If we have a clear 1st, clear 2nd, clear 3rd; then the 1st gets 10 points, 2nd 7 points, 3rd 5 points. One person per point rank, that one is clear.
- If we have a 2way-tie for 1st (#1+#2 according to challonge), 3way tie for 3rd (#3+#4+#5 according to challonge), clear 6th (#6 according to challonge),
then those are still the three first point ranks: #1+#2 both get 9 points (shared 1st point rank), #3+#4+#5 all get 7 points (shared 2nd point rank), #6 gets 5 points (3rd point rank)
This makes the ranking system work properly at high numbers of entrants
- If we went by challonge rankings [while keeping #B in mind], eg in S6W1 we would have #1: 10 Points, #2-#7 (6way tie for 2nd): 7 points, #8+: 1 point;
where going 4-3 instead of 5-2 makes you lose out on 7pts, and a 4-3 win-loss ratio gets the same amount of points as a 1-6 one.
- With "point ranks" instead we have #1: 10pts, #2-#7 (6way tie for 2nd point rank): 7pts, #8-#15 (8way tie for 3rd point rank): 5pts, #16-#21 (6way tie for 4th point rank): 3pts, etc;
as you can see, this makes for a lot more logical point distribution, where one doesn't suddenly fall down a massive amount of points due to a single loss.

- Note: "no matter" the amount of participants, with 7 rounds one will always land at these 6 different point ranks - due to ties counting as the same rank, and amount of ties increasing with number of participants

#D: Not finishing the tournament gives you 0 points no matter your score

Not much to say about this one. If you quit after 2 rounds, 0 points. If you quit after 6, 0 points.
Reasons don't matter (though perhaps you can beg Muro if you happen to break your arm in the penultimate round? Who knows).
This is here so people finish the tournament even when it isn't going as they like or what have you;
as well as to discourage people from joining with a shitty connection where they know they will be DQd 3 rounds in.
If you go 0-7, you still get minimum 1 point. If you go 6-0 and then quit prior to the last round, you get zero.
- This rule was in place previously, but I wanted to mention it again to have all the rules in the same spot.
 
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A possible addendum; this is NOT part of the rules we talked about but a thing I came up with just now and thus am merely suggesting

While all other ties have you just gain the amount of points that the place normally gets (so a tie for "3rd point rank" gives you 5 points),
I feel for 1st this is mhh out of place? As in, 1st gets extra points (+3 to next rank as opposed to +2) and is sort of "elevated",
But it *shouldn't* be getting this bonus bonus if you are sharing the spot, as that is much less of an accomplishment.

So, I would propose:
- In the case of a 1st place tie, both players get 9 points (rather than both getting 10)

This makes 1st place a 'normal thing' (+2 to next point rank, as everywhere else) in the event that said 1st place is shared.

Of course I don't know how other people feel about this etc, but I think it is quite logical/

E: Muro accepted!
 
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Weekly reminder to switch with each video to 720p for the 60fps experience.
A possible addendum; this is NOT part of the rules we talked about but a thing I came up with just now and thus am merely suggesting

While all other ties have you just gain the amount of points that the place normally gets (so a tie for "3rd point rank" gives you 5 points),
I feel for 1st this is mhh out of place? As in, 1st gets extra points (+3 to next rank as opposed to +2) and is sort of "elevated",
But it *shouldn't* be getting this bonus bonus if you are sharing the spot, as that is much less of an accomplishment.

So, I would propose:
- In the case of a 1st place tie, both players get 9 points (rather than both getting 10)

This makes 1st place a 'normal thing' (+2 to next point rank, as everywhere else) in the event that said 1st place is shared.
I think this sounds good.

It's not something the player has no power over after all - there's no chance for 2 players to win 7-0, because if two players are winning all their rounds, challonge will set them against each other sooner or later. So, if a player wins 7-0 he has his 10 points guaranteed, whereas if he wins 6-1 and 2nd place also is 6-1, he can only "blame" himself for not being a dominating winner.

The rule can be turned around, so that players see it as rewarding instead of punishing. Rather than 10 being the default for winning, replaced by 9 if shared, we can look at it as "9 points for winning the weekly, and a bonus point for being a clear winner of the week".

That said, a player can still be a clear winner with 6-1. Happens half of the time or so when 6-1 is the best player in the weekly, yesterday with Woofly being an example.
 
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Weekly reminder to switch with each video to 720p for the 60fps experience.
 
4. Alex (behaviour, ban or not):

He could be given a chance then, yes.

The points I listed here (followed by persistent spamtrolling in streamchat over multiple Twitch accounts during that season's finals) were a problem back then, and they'd still be a problem now.
People have been farewelled from Skullbats for less and the only reason amnesty for Alex is being brought up is because he's a good player, not because he regrets anything.
I don't think rules on behaviour should be bent based on how good a player is. Still, a season-long ban was punishment enough for past misbehaviour, and I appreciate Alex-the-player and Alex-the-person-who-writes-helpful-guides. If we could have that guy in Skullbats without having Alex-that-creates-a-toxic-atmosphere fellow around...

A reason Alex was banned and why the ban wasn't so far lifted is that I've never seen him express an honest, voluntary resolution to desist his disruptive ways.
If that happened, well, it wouldn't be that voluntary here, but it could still be a reason to give him a chance to prove it.


.

Sure I'll behave. Just want to play the game now, not going to bother stirring shit again.
 
Person who said he is streaming, can you give me your twitch or wherever you uploaded the matches cause I completely forgot to turn on Bandicam.
Thanks.
 
Weekly reminder to switch with each video to 720p for the 60fps experience.
Don't know if it's me but your video vs Muro is just showing the lobby.


Sorry. I knew I derped out on that recording.
 
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