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Recent content by RanagastDB

  1. RanagastDB

    Painwheel MU Thread

    MK.Shadow > H dart and j.Anything > dart are spacing specific and don't convert into anything, I think? and jMP would really only work pretty up close where PW has less of a reason to be charging armor instead of hitting with the tip of jMP or airthrow or jHK or something. These are helpful...
  2. RanagastDB

    Painwheel MU Thread

    It's one hit and reactable. Seems like jHP fodder to me. Plus it doesn't really cover that much of the screen, and I don't know how fast Fukua recovers in that situation but I don't think she can get much out of it unless it hits you? But why would you be without armor? Yeah it'd be bad...
  3. RanagastDB

    Painwheel MU Thread

    It's a command grab, so it isn't techable, and it has forty hits of armor IIRC so you're not gonna break it wthout sweep. However it's really slow so you can just jump or fly when you see it and get a full punish. As for the phantom things, just look at Fukua's animation when she calls it. She...
  4. RanagastDB

    The Big Band MP Song Thread

    8LP 8LP+MP MK HK 8LP 8LP+MP MK HK 8LP+HP 8HP HK LP+MP 8LP+HP 8HP HK LP+MP 8HP MK HK LP+MP HP 2MK HP LP+HP LP+MP LP HK LK+MK MK Notation for Careless Whisper, since I didn't see it posted anywhere else.
  5. RanagastDB

    General Gameplay Discussion

    If you actually mash the assist in the recording it should come out as a reversal. It doesn't work if you only do it once for some reason.
  6. RanagastDB

    Painwheel general discussion AKA GET OUT OF MY THREAD

    What I find funny is that every Painwheel main on here has basically reached the consensus a while ago that PW is probably one of if not the worst character in the game, but it's a really balanced game so she's still totally viable and she's not super bad or anything, but some matchups are...
  7. RanagastDB

    SG Game Design Discussion

    It's not a "free" extra hit, it's just a hit from the air. There being more air options in SG works both ways. Both characters are generally going to want to be in/controlling the air. If you've set up a situation in which you are in the air and they are on the ground below you, you're in an...
  8. RanagastDB

    SG Game Design Discussion

    The reasoning I've heard before is that even in games where you have air block you still have fewer options after jumping than you do before. Like, on the ground you have control over your movement and everything, plus the opportunity to jump, while after jumping you're somewhat more committed...
  9. RanagastDB

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I always pronounced it Bwair Like wear but with a B