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  1. S

    Taunted SSJ does weird things vs Double's level 5

    Spoilered the videos because this post was getting long. I think I'm done trying to find ways to glitch Big Band for now, but as far as I can tell he glitches when he gets hit a lot while hitting the opponent in the initial few hits. Works with scalpels as well but I didn't record that.
  2. S

    Bandwagon Rushdown punishable on hit if OTG has been used

    Without using OTG, Double is left at +9, with using OTG, Double is left at -15, way more than enough time for a punish. I'm holding back at the end long before Big Band has started up SSJ and it still connects. I don't know if this is specific to Big Band, the only other character I tested on...