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  1. digits

    The Wulf Den

    you guys dont main nazisoul? weak
  2. digits

    Valentine Beta Combo and Tech Thread

    how long do you let the j.mp rock? i cant seem to nail down the timing except on tall characters. i can fudge it a bit by substituting the last string with j.lp j.mp j.hp h bypass super but that leaves a whole .5k on the table and i can't have that. plus no option for s.hk knockdown dickery
  3. digits

    Valentine Beta Combo and Tech Thread

    i want to make combos but i cant stop fucking laughing at all these bypasses
  4. digits

    Realistically what do you think Skullgirls' life span is after the last DLC?

    honestly i can see this lasting a damn long while on pc i dont really care about the tourney scene. i live in the middle of nowhere and work most weekends. sg is literally the only pc fighter with netcode worth a damn (unless capcom suddenly decides to fix the pc port of USF4 which will never...
  5. digits

    Baby Got Boots: Parasoul Combo Thread

    does that still work? it looks dope af but bypass doesnt seem to put them that high when i try it i'm not a val player (trying to become one) but from what i understand bypass assist was changed up at some point
  6. digits

    Eliza Combo Thread: Our Fair Lady of Slaughter

    i find this a bit easier than slide>khat>restand, and more consistent on fukua/fil/squigs. do m~h upper slightly delayed to ensure they're standing then continue with j.mp j.hp adc j.lk j.mp j.hp as normal, however, instead of using c.mk (which would set off ips), use cr.mp x 2 into whatever you...
  7. digits

    Eliza Combo Thread: Our Fair Lady of Slaughter

    could you clarify a little? i do j.hk but sekhmet is way, way short of where that little gremlin needs to be. do you adc and delay it or...? tried it on soul btw also i don't think j.mk adc j.mk works (although i'm no execution wizard so maybe i'm at fault)
  8. digits

    Eliza Combo Thread: Our Fair Lady of Slaughter

    any easy midscreen throw combos? specifically, how to start converting off them? i've been doing throw into h khat into j.mp adc j.mp h sekhmet but its kinda wonky if i'm too close to the corner (they fly over my head) and the spacing is a little tricky. i've searched the beta thread but...
  9. digits

    Baby Got Boots: Parasoul Combo Thread

    emuchu, that works perfectly. many thanks. i hate bella so very much.
  10. digits

    Baby Got Boots: Parasoul Combo Thread

    whoops missed that. i meant that instead of doing string into HPx2 l shot lp mp b.hk erget call on bella i can just omit the lp and it works more consistently (albeit the link is a tad tougher, but not by much) are you sure c.HP - j.mp j.mp xx toss, j.hp s.mp works on bella? like the s.mp hits...
  11. digits

    Baby Got Boots: Parasoul Combo Thread

    oh god dammit thats what i've been doing wrong. i kept doing the light version because i figured m toss would leave it too far out. thanks for the advice amigo
  12. digits

    Baby Got Boots: Parasoul Combo Thread

    so i'm having problems getting things consistent. like i'll do the standard (stuff) into HPx2 into L shot into LP MP b+HK and everything will be fine until my bootstomp connects with absolutely nothing. this especially seems to happen on fucking bella - and since i'm playing lobbies that...