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A few more specifics with frame data in trianing mode

Icky

工 レo√乇 ㄚo∪ ღ ツ
Hey, just wondering if frame data in training mode could be expanded upon slightly.

Currently it shows start up frames, and the advantage or disadvantage on block or hit. Would it be possible to add active and recovery frame data in there too?
 
Have you looked at those boxes at the top? They're telling you everything aside from hit/blockstun, are just annoying to count.
 
Have you looked at those boxes at the top? They're telling you everything aside from hit/blockstun, are just annoying to count.
I guess I should rephrase this as "can I have numbers that take me two seconds to process as opposed to just tons of little boxes i need to count?"
 
What would you think of something like a small white line every 5 boxes, so instead of counting 18 green pixels you could just go "3 white lines, 3 pixels = 18"?
 
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