- Joined
- Sep 6, 2013
- Messages
- 459
- Reaction score
- 475
- Points
- 63
- Age
- 35
So since I'm now the salty second in Aus, it's time to level up properly.
Recent adjustments:
-decided to add a third character to my team, this will hopefully make up for cilia slide assist being iffy in neutral, and also give me more chances per game
-practiced Fortune and Peacock combos, tried them out in casuals, I'm feeling the Peacock so far
-found a decent reset point to try to work into my game with Peacock
Today's matches:
This was my second set against Ledd for the day. The first went something like 7-12 in his favour, so I was expecting this to be more of a blowout (he did win another match right after, but it wasn't recorded). I made a conscious effort to work on my blocking against him this time, and I did get a few more blocks than usual.
Match 1
Match 2
Match 3
Match 4
Match 5
Match 6
Match 7
Match 8
Match 9
Training mode homework:
-practice punishing blocked rekkas, and supers with all of my character
-see what different timing on assist calls does as I come out of pressure
-keep an eye out for incoming mixups that are safe against gregor and fortune's air super
-practice copter lockdown mixups with peacock
-work out resets with airshow assist
-gregor-safe resets or at least knockdown that gives me frame advantage
-j.d+mp reset with bella
-double snaps with peacock
-comfirming from copter at a distance with peacock
-practice my pbgcs
Match homework:
-pushblock a little less predictably
-MGR more where I could normally dash in c.lk
-empty jump+assist more on filia's wakeup
Recent adjustments:
-decided to add a third character to my team, this will hopefully make up for cilia slide assist being iffy in neutral, and also give me more chances per game
-practiced Fortune and Peacock combos, tried them out in casuals, I'm feeling the Peacock so far
-found a decent reset point to try to work into my game with Peacock
Today's matches:
Match 1
0:33 I drop out of a combo, this should be an opportunity to punish or at least escape. Instead I eat some chip, fail a punish and get put right back in a combo
0:43 LEDD has a knack of stuffing my assist calls just when I think I'm out of his pressure. Need to hit the lab and see what I can do about this
0:55 The j.hk to hit cerecopter was autopilot. If he jumped up to deliberately dodge it holy crap
1:02 I still can't see that the hell he's done here. It looks like he just disappears behind copter and jumps up behind me. When I push block him away, an MGR would have worked but dash in c.lk is autopilot.
1:26 I'm scared of trying a mixup on Filia incoming, so I waste the opportunity.
2:16 I did a dash in c.lk without really looking where he was. I had 2 meters and could have played the zoning game a bit more.
0:43 LEDD has a knack of stuffing my assist calls just when I think I'm out of his pressure. Need to hit the lab and see what I can do about this
0:55 The j.hk to hit cerecopter was autopilot. If he jumped up to deliberately dodge it holy crap
1:02 I still can't see that the hell he's done here. It looks like he just disappears behind copter and jumps up behind me. When I push block him away, an MGR would have worked but dash in c.lk is autopilot.
1:26 I'm scared of trying a mixup on Filia incoming, so I waste the opportunity.
2:16 I did a dash in c.lk without really looking where he was. I had 2 meters and could have played the zoning game a bit more.
2:49 I go for the IAD j.lk on lockdown again. A better option would be IAD j.lk canceled after the first hit and then c.mk for the low. or charging up a shadow and then using it as protection while I go for a tick throw. Practice copter lockdown mixups.
2:52 I pushblock on auto pilot, when I could have had a third copter lockdown in a row.
3:21 Failed to punish blocked super. Practice in training mode.
4:02 I have a cool reset in my head with plane assist, need to work it out properly in training mode before using it in matches.
2:52 I pushblock on auto pilot, when I could have had a third copter lockdown in a row.
3:21 Failed to punish blocked super. Practice in training mode.
4:02 I have a cool reset in my head with plane assist, need to work it out properly in training mode before using it in matches.
4:48 Copter lockdown, could have done a mixup or set up shadow.
6:04 auto pilot pushblocks, though the head could have made Fortune safe in that situation I think.
6:21 I really like the idea of this tick throw, I should work on getting the timing so it's a little tighter.
6:51 Again, I'm too scared of dropping combos into wakeup gregors, if I'm going to reset into neutral I should do something that gives me more advantage (practice in lab)
6:57 auto pilot mk-mk, if i'd launched earlier I could have put some real pain on bell, though it's always risky to be anywhere near a filia with meter, maybe titan knuckle into luger would have been better.
7:05 I think that was an IAD j.hk, which might have been punishable (assuming no airball) if I hadn't pushblocked.
7:08 That j.mp was super obvious. I should empty jump with assist more on Filia's wakeup.
6:21 I really like the idea of this tick throw, I should work on getting the timing so it's a little tighter.
6:51 Again, I'm too scared of dropping combos into wakeup gregors, if I'm going to reset into neutral I should do something that gives me more advantage (practice in lab)
6:57 auto pilot mk-mk, if i'd launched earlier I could have put some real pain on bell, though it's always risky to be anywhere near a filia with meter, maybe titan knuckle into luger would have been better.
7:05 I think that was an IAD j.hk, which might have been punishable (assuming no airball) if I hadn't pushblocked.
7:08 That j.mp was super obvious. I should empty jump with assist more on Filia's wakeup.
8:02 I'm not sure why copter didn't catch updo's vulnerable frames
8:32 A pbgc'd dynamo would have been nice here since I could go through to cat heads if needed, though I might have been waiting for peacock to regen.
8:46 I did another obvious jump in against filia with meter...the timing of his copter was really good for turning around the situation, maybe I could have landed into a dynamo, but a grounded approach or an empty jump would have been safer I think.
9:09 I was churning 360 here for the pbgc, I thought that worked. I should (practice my pbgc timing) so I'm not mashing it.
9:39 I ran around and got hit by every copter. I could have used my meter on cat heads if I'd got him to block something.
8:32 A pbgc'd dynamo would have been nice here since I could go through to cat heads if needed, though I might have been waiting for peacock to regen.
8:46 I did another obvious jump in against filia with meter...the timing of his copter was really good for turning around the situation, maybe I could have landed into a dynamo, but a grounded approach or an empty jump would have been safer I think.
9:09 I was churning 360 here for the pbgc, I thought that worked. I should (practice my pbgc timing) so I'm not mashing it.
9:39 I ran around and got hit by every copter. I could have used my meter on cat heads if I'd got him to block something.
10:20 dropping the basic bnb still. I need to bite the bullet and stick to the 3 hit version, or find a method of mashing that's easier on my thumb.
10:58 A j.d+mp would have been a lot faster version of this reset, I should try it out in training mode.
10:58 A j.d+mp would have been a lot faster version of this reset, I should try it out in training mode.
12:01 I'm pretty sure this was an input error, but I should learn a peacock double snap so that I can make the most of these situations.
12:06 cancelling to fiber upper is a pretty good counter to pushblocks, I should see if I can get him to use one when I don't push block and then punish
12:18 I rushed myself and started cancelling hp too early in my patterns. A blocked hp into copter would have let me teleport out or go for a mixup.
12:47 I need to mixup between c.lk qcf+throw as a tick or c.lk c.mp qcb+throw as a way to beat pushblocks.
13:12 Not familiar enough with the dhc synergy. The first part of Argus into cat heads probably would have worked better, or just keep peacock in.
12:06 cancelling to fiber upper is a pretty good counter to pushblocks, I should see if I can get him to use one when I don't push block and then punish
12:18 I rushed myself and started cancelling hp too early in my patterns. A blocked hp into copter would have let me teleport out or go for a mixup.
12:47 I need to mixup between c.lk qcf+throw as a tick or c.lk c.mp qcb+throw as a way to beat pushblocks.
13:12 Not familiar enough with the dhc synergy. The first part of Argus into cat heads probably would have worked better, or just keep peacock in.
14:32 Argus on happy birthday probably would have been worth it, or I could learn to combo from copter from a distance.
15:18 Once I saw that it had hit, I could have dhc'd to dynamo for the kill
16:02 HK bomb first would have been better in this situation, maybe even an MK bomb after it. Once I saw her jump under the plane I could have teleported and had the LK bomb protecting me.
16:11 I panicked a little here since I expected the last hit of dynamo to whiff and also not kill filia, so I went with car to guarentee a kill and beat anything fortune might have done.
16:34 I can't tell you how many times this jump over air dash back j.hk has worked on me. I should try air grabbing it.
15:18 Once I saw that it had hit, I could have dhc'd to dynamo for the kill
16:02 HK bomb first would have been better in this situation, maybe even an MK bomb after it. Once I saw her jump under the plane I could have teleported and had the LK bomb protecting me.
16:11 I panicked a little here since I expected the last hit of dynamo to whiff and also not kill filia, so I went with car to guarentee a kill and beat anything fortune might have done.
16:34 I can't tell you how many times this jump over air dash back j.hk has worked on me. I should try air grabbing it.
17:18 More copter lockdown I'm missing out on.
17:27 looks like the two bombs by themselves are pretty easy to get past, I guess I need HP cannons thrown in as well.
17:27 looks like the two bombs by themselves are pretty easy to get past, I guess I need HP cannons thrown in as well.
Training mode homework:
-practice punishing blocked rekkas, and supers with all of my character
-see what different timing on assist calls does as I come out of pressure
-keep an eye out for incoming mixups that are safe against gregor and fortune's air super
-practice copter lockdown mixups with peacock
-work out resets with airshow assist
-gregor-safe resets or at least knockdown that gives me frame advantage
-j.d+mp reset with bella
-double snaps with peacock
-comfirming from copter at a distance with peacock
-practice my pbgcs
Match homework:
-pushblock a little less predictably
-MGR more where I could normally dash in c.lk
-empty jump+assist more on filia's wakeup