I'm pretty sure from trying to link Fukua's air super from her air throw that the typical SG input leniency window isn't working normally during her air throw state.
From a particular savestate I had at the beginning of an airthrow (so this is at a consistent height, consistent opponent hurtbox, etc.) hitting the super with reversal timing (the super would otherwise whiff) feels like a real 1 frame link.
From a particular savestate I had at the beginning of an airthrow (so this is at a consistent height, consistent opponent hurtbox, etc.) hitting the super with reversal timing (the super would otherwise whiff) feels like a real 1 frame link.
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