• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Airthrows and input windows

obregon

Active Member
Joined
Sep 4, 2013
Messages
305
Reaction score
110
Points
43
I'm pretty sure from trying to link Fukua's air super from her air throw that the typical SG input leniency window isn't working normally during her air throw state.

From a particular savestate I had at the beginning of an airthrow (so this is at a consistent height, consistent opponent hurtbox, etc.) hitting the super with reversal timing (the super would otherwise whiff) feels like a real 1 frame link.
 
Last edited: