chickenwithtie
Deez Beech
It'll be kinda hard to put a chair in such a simple and tiny design and make it properly look like a chair.
Early concept art showed a wolf being his symbol.
On the other side of the stage, there's a banner with Grendel's severed arm. Naturally, those two banners pertain to Beowulf. Probably in celebration of his return to the arena.
Is every character coming with two stages? One that pertains to them and one that is story focused?
I totally forgot that's gonna be a thing.
I would like for that to be this case as well. So many places in Skullgirls with a variety of probabilities.
I think the Beowulf patch comes with this stage and Robo-Fortune's. If there will be anything more, I would bet on variations of those two. Dunno.
Still...
What about just 2 (Not 3 or 1)?
I don't see how that would work without holding a button, so I'd suggest either holding one of the lights or an assist combination (eg LP+MK) while running over the chair means you don't pick it up;
I have no idea what this is talking about as I'm not following Beo at all, but a 2 bar Super which is fully unblock/jumpable isn't necessarily a horrible design decision imo.
Fortune sHK :^)
She had two launchers head-on, one of which was slower and never got used. You can quit any time!
It may not be, it was just the first choice.
IIRC isnt vega in street fighter like this? i could be wrong but he always seemed to be neutral or backflipping when picking his mask or claw up, the game didnt let him otherwise. How would this translate to SG, I wonder?
Millia Rage in GG has to crouch over her needle projectile from a neutral state in order to pick it up. Does that sound like a viable alternative?
"I wasn't teabagging. I was trying to pick up the chair." *Hurting deployed on the other end of the screen*