(Watching that super arcade marvel 2 stream with clockwork on)
Sep 28 02:30:05 <Duckator> Watching this makes me wish catheads was 1 meter again
Sep 28 02:30:11 <Mech> rofl
Sep 28 02:30:13 <Mech> mike on blast
Sep 28 02:30:39 <Duckator> I can't use my Double/Hairball/Pillar team anymore
Sep 28 02:30:43 <Angel-> No please. Catheads is fine at two
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Sep 28 02:33:05 <Uzu> you wouldn't use hairball anyways
Sep 28 02:33:06 <Angel-> Double is a good character now, like you guys said. No more buffs. Just ask mike to reduce the blockstun,(I swear to god I said that it was a nerf but sev said it was cool)
Sep 28 02:33:10 <Uzu> Upgodly
Sep 28 02:33:12 <Duckator> I do on that team
Sep 28 02:33:30 <Duckator> Because it's a pseudo strider/doom team
Sep 28 02:33:51 <Duckator> But I can't use catheads like before so that team doesn't work anymore
Sep 28 02:34:49 <Angel-> I'm fine with 1 meter catheads as long as no meter build
Sep 28 02:34:55 <Uzu> ohh
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Sep 28 02:35:22 <IsaVulpes> I'm fine with Double being more than catheads
Sep 28 02:36:05 <Angel-> I'm too. That's why I fine with 2 meters
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Sep 28 02:37:43 <Angel-> I personally believe she is top 3.
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Sep 28 02:38:37 <Kristoph> yeah i thought nerfing catheads was smart, but making it 2 meters is weird because it probably affects point double more than it affects anchor double
Sep 28 02:38:55 <IsaVulpes> no
Sep 28 02:38:56 <Kristoph> i expected him to just make them less effective/braindead, gain less meter, and that's all
Sep 28 02:39:18 <IsaVulpes> anchor double used to get like, 8 reps of catheads
Sep 28 02:39:27 <IsaVulpes> now its 3
Sep 28 02:39:35 <Angel-> But if it cost 1 meter, you can negate all that by putting her anchor
Sep 28 02:39:36 <Kristoph> yeah if you're playing in your head
Sep 28 02:39:40 <Kristoph> you got 8 reps
Sep 28 02:39:48 <Angel-> Just like sde
Sep 28 02:39:57 <Kristoph> not if catheads get nerfed
Sep 28 02:40:11 <Duckator> Make it like SDE minus macro but make it last shorter
Sep 28 02:40:19 <Kristoph> just nerf them so they're not all that great solo, but can fill the gaps with assists
Sep 28 02:40:34 <Kristoph> yeah that's sort of what i expected
Sep 28 02:41:16 <Kristoph> (and wanted)
Sep 28 02:41:17 <Angel-> No. Meter gain has to be removed
Sep 28 02:41:35 <Kristoph> how is that mutually exclusive with what i said
Sep 28 02:42:01 <Kristoph> oh maybe you were referring to duckator's thing
Sep 28 02:42:32 <Angel-> If 1 meter. Like vulpes said, she can get 8 reps. F that. If time is shorten, maybe 6 or 7.
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Sep 28 02:43:45 <Kristoph> i think you are just playing skullgirls in your head if you think that 2 meters, or no meter gain, dramatically change the effectiveness of anchor double
Sep 28 02:44:35 <Kristoph> like maybe if you snap her, sure? but if she's coming in with 4/5 bars naturally, i'm not sure whether she really gives THAT much of a fuck if she's spending 1 bar or two
Sep 28 02:44:38 <IsaVulpes> I think I have played against Catheads in both SDE and SQG and I'm very happy that blocking Catheads completely actually makes me able to do stuff after, and not run into the next rep into the next rep into the next rep until i get hit and then she has meter for a new one
Sep 28 02:44:59 <Kristoph> yeah sure, unless she's on anchor, which is what i'm talking about
Sep 28 02:45:14 <IsaVulpes> But yeah I suppose I'm playing it in my head and it totally doesn't matter whether 4 bars means 2 or 5 catheads
Sep 28 02:45:51 <Kristoph> obviously she's weaker on anchor too, but it's weird that she was nerfed less on that front than she was as a point character
Sep 28 02:46:10 <Kristoph> the reason it's weird is that she was woefully underexplored as a point character. it was anchor double that was the concern
Sep 28 02:46:13 <Angel-> It matters kristoph. I played point against doubles who can build one meter on block with catheads
Sep 28 02:46:24 <Angel-> Duckator can do it
Sep 28 02:46:29 <Kristoph> yes, it matters
Sep 28 02:46:34 <IsaVulpes> She got significant buffs as a Point Character in getting Painwheel as 2nd and the Dash
Sep 28 02:46:55 <Kristoph> yes. also, catheads were dramatically weakened, which is the thing i'm talking about
Sep 28 02:47:00 <Kristoph> i'm not saying 'double is bad on point now'
Sep 28 02:47:07 <IsaVulpes> So whats the issue?
Sep 28 02:47:27 <IsaVulpes> She's good on point, she's BETTER as 2nd, and she's a lot worse as anchor but still usable there
Sep 28 02:47:30 <Angel-> So I'm not playing in my head. 2 meters and no meter gain are important
Sep 28 02:47:31 <IsaVulpes> Looks perfect to me
Sep 28 02:47:32 <Kristoph> i'm not saying there's some huge issue or whatever cutie
Sep 28 02:48:00 <IsaVulpes> Double looks fine right now iunno, where we're at with this discussion
Sep 28 02:48:01 <Kristoph> i'm just agreeing with duckator when he talks about strider/doom and wishes that double could run similarish things still
Sep 28 02:48:08 <Kristoph> yeah it seems like you never knew
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Sep 28 02:48:49 <Kristoph> i don't have balance concerns with this game at the moment. everything seems more or less fine really
Sep 28 02:48:54 <Angel-> You said I'm playing in my head, that's why I said it to you
Sep 28 02:48:57 <Kristoph> i do have some playstyle preferences that i like to talk about though
Sep 28 02:49:23 <Angel-> Now you're assuming I don't know strider/doom
Sep 28 02:49:51 <Kristoph> i'm not even sure what you're talking about angel
Sep 28 02:50:31 <Angel-> Me either.
Sep 28 02:51:14 <Kristoph> anyway yeah vulpes, i actually got way excited about double when duckator uploaded vids of his double/filia/parasoul in sde
Sep 28 02:51:31 <Duckator> That was a fun team
Sep 28 02:51:33 <Duckator> RIP
Sep 28 02:51:49 <Kristoph> so my hope with double was, "make catheads less braindead so she can't be super abusive with them SOLO, but keep them 1 meter so she can make really good use of them with the right team, on point"
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Sep 28 02:53:10 <Uzu> She's already good enough
Sep 28 02:53:24 <Duckator> You're missing the point
Sep 28 02:53:26 <Kristoph> wow
Sep 28 02:53:33 <Duckator> Lockdown as a gameplan is dead
Sep 28 02:54:03 <Duckator> Keep away is dying too
Sep 28 02:54:17 <Uzu> Because Peacock is terrible
Sep 28 02:54:23 <Uzu> She needs at least 1 close tool
Sep 28 02:54:25 <Duckator> She's goo
Sep 28 02:54:26 <Duckator> d
Sep 28 02:54:41 <Duckator> But she almost plays better as a rushdown character now
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Sep 28 02:55:42 <Kristoph> the thing about lockdown is that nobody cares though, because nobody was actually using double that way
Sep 28 02:55:47 <Kristoph> not seriously at least
Sep 28 02:56:43 <Angel-> Yeah. Which I am glad, because that was scary as shit
Sep 28 02:57:02 <Kristoph> it was cool and awesome is what it was
Sep 28 02:57:03 <Duckator> I want that in the game though
Sep 28 02:57:21 <Duckator> There need to be more playstlye options not less
Sep 28 02:57:33 <Kristoph> yeah definitely
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Sep 28 02:57:48 <Angel-> I agree. With a new character. Not double
Sep 28 02:58:13 <Uzu> Indeed
Sep 28 02:58:27 <Uzu> I think Double is really really really good right now
Sep 28 02:58:32 <Uzu> Even without catheads
Sep 28 02:58:34 <Duckator> What's it matter if it's a new character or not?
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Sep 28 02:59:11 <Angel-> Because catheads is fucked up. I'm not sure how to fix it
Sep 28 02:59:25 <Duckator> What's fucked up about it?
Sep 28 02:59:31 <Uzu> It's too good
Sep 28 02:59:36 <Duckator> It wasn't even hard to deal with in SDE
Sep 28 02:59:58 <Duckator> It's just that no one can block for more than 5 seconds
Sep 28 03:00:08 <TN_Jonesboro> I thought you were just saying you didn't know how to Double tho, Uzu.
Sep 28 03:00:19 <Angel-> Hey, I block
Sep 28 03:00:27 <Uzu> I don't
Sep 28 03:00:37 <Uzu> I'm just speaking out of my butt