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Combo status stays after doublesnap kill if hit on incoming

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WarpedEcho

lol, lmao
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Warped Echo
Painwheel Robo Fortune Eliza
So I noticed that if you kill with a doublesnap and hit the incoming opponent with something, the combo hits stays the same and keeps increasing eg. you kill with 30 hits and it will go to 31+ if you hit the opponent on incoming after. Idk if this is a bug or intentional
 
Technically not a bug.
Snapped character is still able to be hit, so they still count as getting combo'd while in hitstun, and thus the combo count continues.
Ex: BB vs CE/PE, doublesnap [s.LP->c.MK->s.HP]xN, resetting means you have not used your OTG on Peacock. Kill with the s.HP, Peacock hits the ground, CE comes in, Peacock can still be hit OTG so if you jump up and grab CE you will continue the combo count.
 
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