I'm just saying the move has been greatly moved away from being a combo extending tool to that more of a move that is to stop projectile spamming. Which I feel is unnecessary for Eliza has a ton of other tools at her disposal that do the same job. AKA her Dp and cr hk. I don't know... it just rubs me personally the wrong way, makes me fear that no one will use the move, like with BB's Lk A Train command grab. (seriously who ever uses that move? I don't and I play BB on point) The chair is too fast and it leaves Eliza in way too much recovery to ever make any use of the move out side of point blank range. :C Sorry... i'll live with changes though, have to figure out another way of converting off of HK a train assist.
Funnily enough, it's conversion to a projectile and the repercussions of that made some feel it's lost a lot of it's anti-zoning abilities!
Also, LK ATrain is good once in a while to keep things fresh. It's a useful tool to keep from being too predictable when things get heavy near the end of a match.
As for combo extension, all it did was change my routes slightly. My Bella route went from
cLK cMK cHP (call chair) jMK jHK (chair hits) Kanchou ||>|| cLK cMK cHP (call chair) jHK (charge forward, chair hits, kanchou)
cLK cMK jMP jHK sMP (call chair) HLnL (chair hits) Kanchou is tighter midscreen
cLK cMK jMP jHK sMP (call chair) HLnL (chair hits) sLP > things is still fine in the corner
As for Parasoul, my routes changes as such,
cLK cMK (call chair) cHP jHP (chair hits) ||>|| cLK cMK cHP (call chair) jHP (chair hits) THIS IS EASIER. Thanks Mike.
I didn't have any Eliza point combos with chair yet. As extensions for Para/Bella, it typically adds a nice bit of damage, is easy to add, can be fun to call and cross up with, and saves my OTG by using it to juggle.
The new speed benefited me in some ways, while the forward charge kanchou after jHK is weird, I'm totally cool with it and it LOOKS COOL. Not sure if this is universal, etc blah.
As a neutral tool and assist, while slow fireballs are typically more favored, considering Napalm Shots are my main source of zoning, the fast chair benefits my playstyle pretty well.
I'm not sure how it will benefit me on point or not because I haven't had enough on the field experience to say yet, and she's still in beta.. so plenty of changes to come, perhaps.
These are some tests right after the patch hit. Sorry they're not actual Eliza combos, but on the topic of combo extension with Chair assist, it feels relevant.
I'll go make Eliza combos later!.. I swear. Sorry for rambling/off topic.
EDIT;
MP HK dp+HP tk+MK sends people into orbit and worked on filia midscreen. Just saying.
I've been doing this
I'll check that out though.