skull person
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You can at least post replays if you can't find any answers.
I was afraid of doing that because bully but it's for the better
Oh, of course! How should I send it to you?
I'm assuming that first j.HK is j.HP, right? So, you can get the restand 100% of the time with this combo, although it's harder on lights. There's a few things you can do that make it a little easier:I've always struggled with timing the basic airchain in Eliza's BnB, the one that's like
cLK > cMK > cHP > Horace > cHK > H Upper Khat > jMP > jHK > iAD > jLK > jMP > jHP > cMK > etc
For some reason the opponent is sometimes standing when the last jHP hits (which is what I want), sometimes they're still in midair (so the sLK later in the chain is just too far to hit), sometimes they get knocked too far away and cMK doesn't hit. I've tried varying the timing of inputs and I cannot work out what is inconsistent.
There are 3 main uses for Lock and Load:I also have no idea what assists I should be using for both Bella and Eliza, I do like Cerecopter because it's braindead easy to register "he is blocking, call assist" but I have no idea how to use Lock and Load as Eliza. And Eliza's assist is a whole different story, what am I even doing with Horace as Bella
I'm assuming that first j.HK is j.HP, right? So, you can get the restand 100% of the time with this combo, although it's harder on lights. There's a few things you can do that make it a little easier:
-Dash slightly before the c.HK. This makes the spacing on all the other hits a little easier.
-Delay the j.LK after the first j.HP as long as you can.
-Delay the second j.HP after the j.MP as long as you can.
Also this is kind of nitpicky of me but that's not an instant air dash (IAD) in that combo. An IAD is an air dash done as low to the ground as possible, which since you jumped and did two other moves first is definitely not what you're doing. You meant ADC (air dash cancel).
There are 3 main uses for Lock and Load:
-Make your setups safe. This is the primary use of it and if LnL is on your team you put it there for this. You can do stuff like end your Eliza combo in s.HKx2 then as they're getting up you call LnL and mix them up either with c.LK or IAD j.LK. If they reversal on wake up, Bella's big punch will hit them out of it and keep you safe.
-Counter calls. LnL is one of the best counter call assists in the game, it does a ton of damage on counter hit.
-Combos. You can add a lot of damage to a combo if you call LnL assist early in the combo (like within 4-5 hits or so). I don't know what Eliza's combo with LnL would look like, I've never seen anyone try it. Probably something like c.LK c.MP (call LnL) s.HPx2 (LnL hits) then maybe something like s.HPx2 xx Upper Khat then idk. I would have to mess with it.
That said there's nothing wrong with using Cerecopter if that's what you prefer. That's what Socks uses for Eliza.
For your Eliza assist? I mean Eliza has a ton of good assists between Dive of Horus, H Spiral, Butcher's Blade, Carpenter's Axe, and c.MK. Just try stuff and see what you like. I have a feeling that c.MK is probably pretty good for Bella since it's a multi hitting low that you can use for cheap mixups. (I think this is Socks's Eliza assist actually).
sMP stagger > 360 is a good way to make yourself mad invincible for a bit.
The most cinematic Showstopper. Cool girls don't look at, or get damaged by, explosions.
Are you sure it was a dream
There you go, NOW you're playing Bella
Man oh man I was so focused on looking at the timing of the kick inputs I didn't even notice the charge being pressed AFTER.
The setup I use wouldn't allow that because ghosting - it's cheaper to adapt than it is to buy a shiny new mechanical keyboard... especially after buying textbooks :(
Get the hitbox.
The OTGless route is universal and not spacing dependent, you could try that.
It's honestly not useful at neutral. On quick match you may find people who jump into it over and over but tbh you shouldn't have trouble beating people like that anyways. It's more useful as a setup assist. If you don't do the taunt after c.HP + call assist in your combos, there may be some good reset opportunities there somewhere. I would experiment with that.
Sorry, do you mean that it's easy to hitconfirm H LNL > jMK? Or the other way around? And at what point can you stick H LNL into a combo?