I understand that she gets a couple of resets with this change, but I really don't see how this makes j.hp more combo friendly since basically all of my combos had to be changed or simply died.
But for what it's worth there's these:
c.lk, s.mk, s.hp, lk fiber, j.hk, otg hk el gato,
s.hp, lk fiber, j.lk, j.hp, s.mp, s.mk, s.hp, cerecopter,
s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super
does 9.1k in the corner, however @
Mike_Z , I don't think j.hk should give you an otg, it probably derives from that thing where a hit after fiber would count as part of the same chain, if you delay it a bit it gives a blue bounce.
but still, in the corner
c.lk, s.mk, s.hp, lk fiber, j.hp, j.hp, lk el gato,
c.mk(optional), s.hp, rekka, super,
s.lk, s.mp, s.mk(if you didn't use c.mk before), s.hp, cerecopter,
s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super
10.4k in the corner, 9.2k for one bar
and midscreen
c.lk, s.mk, s.hk, lk fiber, j.hp, j.hp, lk el gato,
lk fiber, j.lk, j.hp,
s.mp, s.mk, s.hp, rekka, super,
s.lp, s.lp, s.lk, s.mp,cerecopter, s.mk, s.hp, rekka, super
8.5k for one bar and 9.7k for two
for full corner carry I do this
c.lk, s.mk, s.hk, lk fiber, j.hp, j.hp, lk el gato,
lk fiber, j.lk, j.hp,
s.mp, s.mk, s.hp, cerecopeter,
s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super
7.9k