So I thought it would be a good idea to list as many resets (or reset points actually) possible from any one combo to help beginners get an idea of when and where they can reset hopefully also teaching them to experiment and make their own super cool resets when they can. So I did this one with Fortune's bnb. I also put a few notes about the combo when the starter is blocked and such and while I don't want to remove the player of thinking it might also help not overthink what they can and can't do.
As a note none of these things are not absolute nor will they always work, it's left to the judgement of the player to decide when to reset and what reset they will use and as an added note resets are ALWAYS a risk they are almost never guaranteed unless they're super tight and even then. In bold will be the combo everything else is notes and as I said earlier they are not the definitive "you must do these" notes but merely suggestions and everyone can add their own notes, this is strictly to help get a player understand how to use resets or at least attempt to. I hope this turns out to be useful and I might do more in the future.
2LK>5MK>5HK>623LK~K (While 2LK 5MK is no longer a blockstring the gap between them is so small that it's a frame trap or basically a blockstring if they don't mash super or something invulnerable inbetween.)
(At any point if there is no pb then 236LP if there is a pb then 623LK.)
jHP>adc>jHP>214MK
(You can decide to reset low after any hit because you're so close to the ground(Riskier!!!). From the last jHP or 214MK you can reset however you like, be it a low high or throw or iad jLP which crosses up and you do 214LK as fast as you can when it hits.)
2MP>5MK>5HK>623LK~K
jLK>jHP>214MK
(same as before can also jLK backdash throw for a bait)
5LP(x2)>5LK>5MP>5MK>5HP>236HP~P~P>236PP
(You can do a low throw high w/e from your jab. A riskier reset includes doing 236HP~P~K but it's really stupid don't do it.)
Resets from 623LK~LK:
You can go for jLP jMK jHK fastfall into either cross up resets or decide not to cross up doing high low or throw
You can also do jLP jLK jMP adc which looks like you're going for a throw reset or something but it's all a lie the second you do any normal you will be on the floor doing a grounded normal it's very deceptive.
You can also be crazy and do dash throw you can even just not airdash if you want after the fiber it's kinda funny
Resets from jHP jHP 214MK:
As with what I said before you can also do 9jLK which hits then has fortune landing behind the opponent for an easy jLP or jHP crossup into 214LK (for jLP) or 214MK (for jHP)
Special notes(?) Sometimes you can catch your opponent sleeping by only doing one normal after fiber but the risk may not be worth it. Stopping from points that are plus on hit are fun to use as reset points but trying crazy things isn't the most advisable to do.
What I've listed are just some resets that I do that tend to work these resets are by no means the best ones and the only ones you should do because experimenting is fun and everyone should do that.
There are mostly likely a few things I've missed but I got lazy at some point and I don't do every fortune reset available to me.
Maybe the next one'll be clearer and more organized too.
But yeah. the fortune compendium probably has this but from what I see in beginners I think it has to be written more than once hehehe.
Oh and for those that don't know numpad notation here's a link just click the sentence.