Jason
Not JasonD
Yeah its really only the LK version that starts up fast enough to make some kind of frame trap. The rest of them you can mash jab and hit her out of them if you try to put them in a blockstring.
That's why you cancel the startup of s.HK into them so you're out of reach :p
This should go in the tech thread. Simple but sounds very effective, I didn't think of that.
Yep, on purpose.
I already put this in the tech thread like 3 days ago
She's a lot easier to play than play against
She doesn't gimp you when playing her
She has every tool she needs
She wants a lot meter, but builds it pretty fast so she doesn't necessarily need anchor position.. probably
Her assists are sort of difficult to work with, but overall good
Her ways of opening people up are a bit limited; generally she'll have to dance around until she gets into a favourable position to start her offense (eg have the opponent block an L.Fireball)
Fireball Super looks like a safe DHC but I haven't ever actually looked at how it is on block
Characters that can get above her and don't have an issue dodging M.Shadow (eg Painwheel, Valentine?) are gonna be a hassle to deal with
Armored Command Throw could use something that makes it better (ie dropping the opponent next to you, so at least you get a meterless combo off of it)
Actual 'Tier placement' is gonna be pretty hard, considering we aren't even sure about the Tiers of the OG 8 cast members
You totally missed the point. If you looked carefully, they ARE crouch blocking. The reason these setups work is because after a hard knockdown (induced with the air throw and BFF super), the opponent is forced into a standing position, even if they are holding downback the entire time they are getting up.
No, not really.
I'm having a bit of trouble with this - how much time do I have to j.HK after hard knockdown for it to count as standing?You totally missed the point. If you looked carefully, they ARE crouch blocking. The reason these setups work is because after a hard knockdown (induced with the air throw and BFF super), the opponent is forced into a standing position, even if they are holding downback the entire time they are getting up.
I personally just figured out the time for it without doing anything special. I'm not sure exactly how long they are standing for, but it's a really small window. Maybe set the game speed slower so you can see at what moment they are standing. It's probably best to try to meaty the j.HKI'm having a bit of trouble with this - how much time do I have to j.HK after hard knockdown for it to count as standing?
In the bit of training mode testing I've done, I can't seem to get it down consistently. It always either whiffs (invincibility frames for the opponent getting up), or I do it too late and whiff (they're already crouching)
Any tips?
Last I heard was she was going to be released on all systems once as she was done, which is where we're pretty much at now so there's no sense in having her sit in the beta for the next several months while they work on Eliza.
No, before Eliza.