incorrect ratio.
because its 1.3 and not 1.0 which is the real damage.
Can you not sneak in a j. hp into line threeMidscreen - 1 bar - shadows - universal - 7.9k damage - low start
1- c.lk c.mp c.hp xx H clone
2- c.mp c.hp xx M clone
3- j.hk
4- s.mk s.hp
5- j.mk j.hp j.hk
6- c.lp c.lp c.mk c.hp xx H drill xx Drill of my dreams
Some reset points
Line 2 - After M clone, you can s.hp for a safe burst bait
Line 3 - You can go for a low/throw mixup here. Go for meaty grab if you expect mash.
Line 4 - Sometimes the s.mk crosses, but this depends on the timing of your j.hk on the 3rd line. Use this wisely.
Line 5 - j.lk j.mk delay j.hk sometimes crosses. j.lk delay j.hk always crosses. j.lp j.mp(6) delayed j.hk may cross, too.
Line 6 - Low/throw mixup opportunity. Same as line 3.
*adds to fukua compendium*
Midscreen - 1 bar - shadows - universal - 7.9k damage - low start
1- c.lk c.mp c.hp xx H clone
2- c.mp c.hp xx M clone
3- j.hk
4- s.mk s.hp
5- j.mk j.hp j.hk
6- c.lp c.lp c.mk c.hp xx H drill xx Drill of my dreams
Some reset points
Line 2 - After M clone, you can s.hp for a safe burst bait
Line 3 - You can go for a low/throw mixup here. Go for meaty grab if you expect mash.
Line 4 - Sometimes the s.mk crosses, but this depends on the timing of your j.hk on the 3rd line. Use this wisely.
Line 5 - j.lk j.mk delay j.hk sometimes crosses. j.lk delay j.hk always crosses. j.lp j.mp(6) delayed j.hk may cross, too.
Line 6 - Low/throw mixup opportunity. Same as line 3.
Yeah, there's a part where the first hit BFF will connect but the second won't.