Beuzer0
Bozo Zozo
- Joined
- Sep 2, 2013
- Messages
- 329
- Reaction score
- 281
- Points
- 63
- Age
- 39
- Location
- Vienna, Austria
- Website
- beuzer0.tumblr.com
- Steam
- Beuzer0
- PSN
- Beuzer0
- XBL
- Beuzer0
Daily donations can change from one day to another and we can also expect a boost towards the end. There is no reason to stick with the graphic's prediction as it can change tomorrow.
There can be low periods in crowdfunding campains. Remember that in the Skullgirls campain, it took a long time to get Big Band funded, and he was just the first stretch goal. And in the end we ended with five characters funded.
Also, don't forget that this campain will end in November, meaning that people will get a new salary meanwhile. And that is awesome.
My feeling is that having a playable prototype for free can make people reluctant to donate, as they think that they should try before giving any money, but in exchange there are gameplay videos of it, creating more coverage. For this reason, I believe that this campaign needs more time than others to succeed.
Who knows, maybe Lab Zero wil add additional rewards or tiers in the future, like they did with the voicemail? I wish they would add an extra tier with a custom palette for Skullgirls as a reward (it would be of course in a very limited number) That would also be a "quick reward", as the backer won't need to get Indivisible finished to get it.
That being said, here is now my useless rant: I wonder why other projects with nothing solid to show (no playable demo, no gameplay video, no final graphics, only foggy concept arts or even only vague ideas) got more hype and succeed...before ending in a website article saying "why it failed" one year later. I believe it is just about marketing, how to sell stuff, create the hype and get people "hypnotised" so they throw money at the screen without thinking twice. Lab Zero plays the card of honesty and apparently, a lot of the Earth population is not used to it and show doubts and even accuse them like if it was a scam. After all, buying overpriced DLCs, cheaply designed but expensive sequels, "more of the same" games, and even pre-alpha/ultra buggy access at the cost of a finished game is a normal thing today. I don't want to judge people as anybody has the right to do what they want with their money, but these bad comments around the Indivisble campain are unjust and sad (i'm not talking about fair critisism regarding the game of course) But I believe that with time, we know more about the other side of the curtain and how games are made, and the speech of Mike Z is a great addition, both for the Indivisble campain and for the customer's knowledge.
There can be low periods in crowdfunding campains. Remember that in the Skullgirls campain, it took a long time to get Big Band funded, and he was just the first stretch goal. And in the end we ended with five characters funded.
Also, don't forget that this campain will end in November, meaning that people will get a new salary meanwhile. And that is awesome.
My feeling is that having a playable prototype for free can make people reluctant to donate, as they think that they should try before giving any money, but in exchange there are gameplay videos of it, creating more coverage. For this reason, I believe that this campaign needs more time than others to succeed.
Who knows, maybe Lab Zero wil add additional rewards or tiers in the future, like they did with the voicemail? I wish they would add an extra tier with a custom palette for Skullgirls as a reward (it would be of course in a very limited number) That would also be a "quick reward", as the backer won't need to get Indivisible finished to get it.
That being said, here is now my useless rant: I wonder why other projects with nothing solid to show (no playable demo, no gameplay video, no final graphics, only foggy concept arts or even only vague ideas) got more hype and succeed...before ending in a website article saying "why it failed" one year later. I believe it is just about marketing, how to sell stuff, create the hype and get people "hypnotised" so they throw money at the screen without thinking twice. Lab Zero plays the card of honesty and apparently, a lot of the Earth population is not used to it and show doubts and even accuse them like if it was a scam. After all, buying overpriced DLCs, cheaply designed but expensive sequels, "more of the same" games, and even pre-alpha/ultra buggy access at the cost of a finished game is a normal thing today. I don't want to judge people as anybody has the right to do what they want with their money, but these bad comments around the Indivisble campain are unjust and sad (i'm not talking about fair critisism regarding the game of course) But I believe that with time, we know more about the other side of the curtain and how games are made, and the speech of Mike Z is a great addition, both for the Indivisble campain and for the customer's knowledge.