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I presume you are asking why sMP sometimes combos into 4HK and sometimes doesn't -
sMP has 21f hitstun, 4HK got 22f startup = can't combo normally
BUT if you hit an opponent right on the frame they are landing, there are 2f(?) of extra hitstun (for whatever reason), allowing the combo to work.
This is a bug that has been around for a while, but been deemed too unimportant to fix
So: This combo will work if you are frame perfect; else the sMP won't have sufficient hitstun to allow this combo.
Also consider using Napalm Toss before your sMP so that your sMP detonates it.
Napalm Tear explosion has great hit stun. This allows a link to 4HK where it would fail otherwise.
That is what he is doing, the problem being that he is in the corner, where the toss just gets placed on the wall very high up.
I think it is possible to still do this with a neutral jump instead of a jump forward at a certain distance.. but a bit messy. Can't recall exactly. I don't do this route in the corner~
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