Cheesedragon
I like to eat cake while excruciating.
- Joined
- Oct 5, 2013
- Messages
- 837
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- Age
- 29
- Steam
- SilentSynthesis
I think that's already built into the engine- characters have hitboxes. So, if an attack hits, it hits. If a character moves, that moves what'll hit and what won't.
i honestly can't wait to see this in game.
i know for a fact it's going to look, just...
*kisses fingers*
fantastic.
as for that old post i made about Ajna's dad, my views have changed and knowing Lab Zero, Dad is going to most likely die trying to protect Ajna. Either he's going to get Stabbed by Dhar in some brutal way shocking not only Ajna, but also the player, OR, Ajna is forced to flee from the burning village and we see her dad hold the line so that she can escape with Dhar captured inside of her.
Oh yeah! Totally. This is why Etrian Odyssey is the only RPG I play for the combat.
I don't know, she seems rough and course and gets everywhere.
I'm still really curious to see what Sangmu can do. Her sand powers have so much versatility that boiling down her moveset must have been hard. I hope she has something that lets the player get a little artsy, like maybe a sand stroke you can manipulate during an attack, or a series of moves that create a unique mandala pattern in the end or something. She's the artist of the group after all!
I loved keeping him with my mages when Kuja made me split my party. Felt really clever at guessing the narrative and bringing Quina instead of Amarant to the anti-magic field.
Oh, I love Blue Mages! Gives you an extra incentive to get into fights and try to get hit by attacks. Plus, you can recycle animations just by having Sangmu wave her hands and then loading the entire animation with a filter via Mike Z's fancy shadow engine. Only trouble is, we aren't menu based, so Sangmu would be limited to learning a certain number of attacks.
For self-healers, I remember seeing that Lanshi self-heals when he sleeps. Razmi's new Drain might also be a self-heal, since she's no longer a proper Healer class, but we haven't seen how it works yet. It'd be cool if one of Latigo's ammo types might offer him some unique draining abilities too, but we'll have to see.
Yeah, that could be the case. I bet a character like Kushi will have some puppet elements if she makes it in too.
Agreed.
If you press forward or backward it'll make you change targets by accident. I think the devs have said Incarnations with grab attacks are going to be the go to characters against blocking enemies. Guard breaking moves would probably be character specific too.
Yeah, the big ogres/Belu. I think Persona streamed drawing it. Lab Zero's probably still working on enemy AI, which is why everything in the Beta just tanks everything.
I rather miss Mike Z's snarky code streams. At least he's still on Twitter.
Then that made me think the defensive option basically comes in at random since you can't control who the enemy is going to attack so now we need a character who can tamper with the enemies targeting system. Kind of like the Decoy status effect in final fantasy XII. It would be a really niche ability that would probably need a specific team set up to be damaging but it would be another way to enjoy the game.
Zahra came to mind as a character who could probably use decoy. Tatanka could kind of do this too but his attack would be like "taunt" instead of decoy. He would make himself the target.