I second this.
Not true, actually. To sequence break is to go out of the unintended order in a game. To break the normal linear sequence of events. Metroid games do purposefully do this. Fusion has a fun little easter egg you can find specifically BY sequence breaking. It's not an alternate route, we're talking about getting early access to normally inaccessible areas through really ridiculous methods that often abuse the game's own logic, physics, and tools to get results you're normally not used to. Purposefully placed sequence breaking is moreso hidden paths than alternate routes.
Wall jumps and bomb jumps don't actually get you a lot compared to say Mockball, which allows you to skip an entire miniboss. I wouldn't say the developers were aware of "a lot of them". I'd personally bet they didn't even know about midair Shinespark.
Actually, Mockball would be the first thing I'd want to know the devs' opinion on. Ever since you found it, it just seemed to fit some areas so perfectly, like that automatic door sequence in Norfair. Heck, all of those automatic doors practically teased people into discovering it. Those things might as well have just been replaced with some lame speed booster blocks, or something. While I'm sure it was a glitch that they didn't intend people to use, I wouldn't be surprised if it was something they just quietly ignored while bugfixing.
The fact that Mockball works on those pillars is a side effect of the developers making the pillar come down JUST ENOUGH so that a running Samus doesn't fit but a Speed Boosting Samus does, which was done to add tension since you "just barely didn't make it". Don't confuse it with them intentionally allowing an esoteric glitch with very strict execution parameters to continue to exist on purpose. Occam's Razor.Actually, Mockball would be the first thing I'd want to know the devs' opinion on. Ever since you found it, it just seemed to fit some areas so perfectly, like that automatic door sequence in Norfair. Heck, all of those automatic doors practically teased people into discovering it. Those things might as well have just been replaced with some lame speed booster blocks, or something. While I'm sure it was a glitch that they didn't intend people to use, I wouldn't be surprised if it was something they just quietly ignored while bugfixing.
Not true, actually. To sequence break is to go out of the unintended order in a game. To break the normal linear sequence of events. Metroid games do purposefully do this. Fusion has a fun little easter egg you can find specifically BY sequence breaking. It's not an alternate route, we're talking about getting early access to normally inaccessible areas through really ridiculous methods that often abuse the game's own logic, physics, and tools to get results you're normally not used to. Purposefully placed sequence breaking is moreso hidden paths than alternate routes.
OH BOY
I've heard that name several times now but I can't find anything about it. Who is TJ Maximum?
I am unsure whether you are referring to iceless red tower or hellruns here, but in both cases you need a lot more than just walljumps to be able to skip Kraid
I am very unsure whether the Walljumps that are relevant for Sequence Breaking (singlewall walljumps) were intended
I'm still confused by what they did to enemy damage with the Suits, it makes no sense
One of the Ahad's most ridiculous character designs. He looks like a demon of sorts and completely over-the-top. I think Alex deleted site where TJ's sketches were uploaded but maybe someone has pictures saved.
EXCUSE ME???
Valkyria Chonicles IS A TOTALLY DIFFERENT BEAST! XD That's a SRPG with pseudo real time action elements, tanks, and ancient energy spears. Its still good, but quite surprised anyone managed to mix it up.
I don't think it does, but that's just me.