- Joined
- Sep 2, 2013
- Messages
- 5,368
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- Points
- 113
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.labzerogames.com
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- labzero_mike
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- MikeZWasTaken
A character is way more than $10, but we did not agree to or suggest anything that we can't handle. They're currently planned to probably be post-release content, which means we don't have to fit them into the original development time if we can't, but we will if we can.A concern occurs to me about all the crossover characters- given that it's a lot of work to do Incarnations- the nine initially unplanned characters aren't going to be a problem, are they? I think I read somewhere that the $10K tier isn't actually profitable, so does this mean over $90K extra work's going into the campaign?
There are like 15,000 names in the SG backer credits. IGG gives you a spreadsheet.
I GUARANTEE you we will not be stuck with SG-style credits. Backer credit class in Indivisible will accept a giant list and format it in code. (Typing of the Skullgirls already does this, because it doesn't have to use Otter! Heh.)
OH MAN OH MAN OH MAN OH MAN I can finally give the cat food to our cats...but some of those flavors still sound so good...chicken and cheese?!
Surreal! The real meaning of the word. And sleepy-but-can't-sleep.@Mike_Z SORRY I MUST BOTHER YOU. HOW DOES IT FEEL?
@Jason
You may think the stretch goals are kinda lame because they don't do things like "Add the last half of the game: $350k!" but we sorta had to do that, because we're making the entire game in the first place. The extra stuff is really extra. Some is soft improvements, some is hard improvements, but none is required. If that makes sense.