Hi there, backers!
In the last update we gave you a look at some of the environment concepts we’ve made as we continue to hone in on the style for the world of Indivisible. Today we want to give you a quick look at design, and Ajna in particular!
The primary design goal of this pre-production phase is to animate and implement all of Ajna’s attacks and abilities, then play-test them extensively to make sure they’re FUN! When it comes to the gameplay for Indivisible, that is priority #1.
Ajna will wield several different weapons throughout her adventure. You already fought through the prototype using bare hands and the axe, but Ajna will also acquire a bow, a spear, and a chain-sickle.
Aside from the axe, the design of each individual weapon isn’t quite finalized, but you can start to imagine the wide range of attacks and traversal abilities these weapons will bring to Ajna’s arsenal.
At this stage, Ajna’s final loadout by the end of the game is largely decided, and the visual design of the more advanced ones are still being brainstormed. If you’ve tuned in to
Mike Z’s dev streams on the Lab Zero twitch channel, you may have already caught a glimpse of some of the standard animations already being implemented. Here's a look at what she has so far!
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@IndivisibleRPG) or
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Earl Gertwagen