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Lynn and the Spirits of Inao

videoman190

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The press release gives us a quick overview of the game:

“A warning to nostalgic lovers of old school consoles, fans of Japanese animation and enthusiasts of poetic worlds: Lynn and the Spirits of Inao from Bloomylight Studio is coming!

This French studio invites you to discover its very first title, a 2D platform and adventure game entirely hand-drawn, tinged with sweetness, humor and adventure. The team, composed of 5 skilled and ambitious enthusiasts, delivers with Lynn and the Spirits of Inao the full scale of its creativity and inspirations, influenced by the greatest figures of Japanese animation such as Hayao Miyazaki.

In Lynn and the Spirits of Inao, players will embody Lynn, an apprentice priestess of the island of INAO where humans, gods and spirits live in harmony, accompanied by her accomplice (and no less demonic spirit) Aku. Obscure elements suddenly disrupting the balance of the island, draw spirits to attack the villagers, leaving a path of panic and distress. The high Priestess, Lynn’s mentor who gets seriously injured during a ceremony, then entrusted her with the difficult task of discovering the origin of this evil and saving the village.”

“The first title of Bloomylight Studio offers players rich gameplay where day and night, two opposing but interrelated worlds, consequently influence the landscapes and adventure of the protagonists. Lynn can move in several ways (discrete walking, running, jumping, rebounds, slipping or wall jumps) and also fight: in Lynn and the Spirits of Inao, there is no question of “killing” enemies, but rather to help them by sending them into the afterlife, freeing them of their frenzy. Guided by Aku, players go through levels of platforms in an open world and must navigate between the various quests, undercover missions, battles or puzzles and riddles to solve the mysteries of the island Inao.”


Kickstarter page
https://www.kickstarter.com/projects/bloomylight-studio/lynn-and-the-spirits-of-inao?ref=hero_thanks
 
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Wow, that artwork is nice! I really like seeing this recent uptick of ambitious hand-drawn titles.

It's obvious there's already been a MASSIVE time/money investment behind this game though, and even the Greenlight page was posted roughly two years ago. They talk briefly about the game's development history towards the bottom, but I wish they had gone into more detail. Their Backers should really have a better grasp on the total time, cost, and sacrifices it's taken to bring the game to its current state, and to that measly $60k funding goal.

Anyway, I can't knock 'em for playing things safe when it comes to crowdfuding, but it's too bad that their example might once again feed into more players' misunderstandings about game development costs. At least this hopefully means that the team won't have any problems delivering on the game that they're promising.