PSASBR is probably my favorite game
to make fan movesets for.
Cause it's not like Smash where you've got three sets of basic attacks, some specials that all have special properties, some throws and a Final Smash, PSASBR is a lot more free with it's moveset potential,
but also very structured at the same time.
You've got three sets of attacks and they can do anything that you want, but can also be grouped by thematic elements or properties or specific uses, and then you've got throws and three super attacks of ascending power.
I just really like the structure, and Sony has a much wider range of titles than Nintendo (though I generally like Nintendo's IP's more).
As for specific things I'd want out of a sequel:
Filia (Skullgirls)
The Pomeranian (Tokyo Jungle)
Makoto Naegi (Dangan Ronpa)
Chell (Portal)
The Traveler (Journey)
Zephyr (Resonance of Fate)
Wander (Shadow of the Colossus)
The Prince of All Cosmos (Katamari Damacy)
Linda Meilinda (DreadOut)
And of course Sony mascots like Crash Bandicoot, Spyro the Dragon, any iteration of Lara Croft (though I haven't made movesets for any of them except Lara).
And also that guy from Chulip. And the girl from Stretch Panic. Just cause.
I mean they were PS2 exclusive.
With the rival battles being Crash vs. Spyro, Filia vs. Pomeranian, Chell vs. Traveler, Wander vs. Prince, Stretch Panic vs. Chulip.
I'd also want some more DmC stages, it seemed like the team was reluctant to add in any more DmC than they had to (for obvious reasons I guess), but the stages and music were the best part of that game.
Personally I envision a stage called Limbo, which starts in DmC's limbo, with all the floating platforms and stuff, and there's demons floating around everywhere, and the stage remains like that for a while, before Mariska from Lollipop Chainsaw flies in, paints all the houses with anti-war messages and flowers, turns the background into a trippy, psychadelic mess, and starts shooting hordes of exploding butterflies at the demons and players.
As well as a stage called Testing Facility, which starts in the Aperture Science Testing Facility with raised platforms and buttons and the occasional turret with GLaDoS in the bacground taunting the players similar to the Gargoyles from the Graveyard, but halfway through Bob Barbas from DmC comes in and the two get into a pissing contest for the rest of the match.
My only other real stage idea is called War Machine, it starts in that underground temple place from Journey, as one of the Guardians wakes up and flies off with the players on its back, it flies over the snow section of Journey for half the match before a train car crashes into its head, flinging the players off and onto the cliff from the beginning of Uncharted 2 as another train car teeters on the edge before falling. Armed goons start firing at the Guardians as the Guardians begin swooping down and picking the goons off. Maybe they'll fire a rocket onto the stage every now and again.
Though as I type this, I got the idea of there being a Tokyo Jungle stage at Shibuya Station as a Colossi (from SotC) wanders into the background and starts fighting off droves of lions and hippos and dinosaurs.
Other than that, I can't think of much else to say, I'd like the gameplay to veer a little more away from Smash, maybe focus on more environmental utilities rather than platforming? I dunno. I didn't have much a problem with the super system, but maybe something could be done to give more of an immediate consequence to getting hit.
Get rid of the Medusa Head, that was a seriously OP item, get rid of Zeus too, there was no real reason for him to be there.
The split between good Cole and evil Cole was also kind of odd, I feel like they could've made them one character with a stance system or something, they were similar enough as is.
And give Jak the knockdown on his side triangle back, that nerf seriously ruined the character for me.