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Possible sprite errors on Big Band

Buri

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Hello guys!

Just dropping by to share some of which might be sprite errors on Big Band, to see if they can be fixed soon (if they need to at all):
While LP/LK and MP/MK make Big Band close the first and second respective valves of his trumpet, on HP/HK all valves are opened. I'm not sure but it feels like he should be pressing the third one, since combinations of LP+HP or MP+HP also DO show a closed third valve.

Diagonal inputs (LP+MK, MP+HK, etc) are weird to understand and feel kind of random but I guess that's kind of right for how they work...

I've only seem this happen in the Casino stage, it probably happens on other stages but it's not as apparent. When it happens, Big Band changes color from normal to blue-ish inconsistently, probably because of the ligthning.

Normal:
http://steamcommunity.com/profiles/76561198010110409/screenshot/3296934591326060435

Weird:
http://steamcommunity.com/profiles/76561198010110409/screenshot/3296934591326038234
Or maybe Casinos just give him the Blues.:PUN:

This one might happen only on my PC but I'll share it nevertheless:
There's a weird texture appearing on Big Band's coat (and on one of the valve-thingies on his sides) during s.MP:

https://www.dropbox.com/s/zvt9kpkl7n8aksa/BB Texture.jpg

Not sure what causes that, maybe it's the resolution of my game?

That's all! Sorry for not uploading pics directly on the post, they seem to be breaking up when I try that.
 
Hello guys!

While LP/LK and MP/MK make Big Band close the first and second respective valves of his trumpet, on HP/HK all valves are opened. I'm not sure but it feels like he should be pressing the third one, since combinations of LP+HP or MP+HP also DO show a closed third valve.

This is as it should be. I don't play trumpet, but I am familiar enough with the instrument to know that there is no fingering in which you just hold down the last key. This is why hitting heavy punch/kick doesn't cause him to press down on the third key. It's simply something you would never really do on an actual trumpet.
 
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I can answer the 2nd one, that part of the stage casts more blue light, it's part of the game's dynamic lighting system. Another good place to look is on New Meridian, on the far right side theres a street lamp and it brightens up characters considerably. Rooftops is another good example, left side of the stage casts shadows on the characters.
 
This is as it should be. I don't play trumpet, but I am familiar enough with the instrument to know that there is no fingering in which you just hold down the last key. This is why hitting heavy punch/kick doesn't cause him to press down on the third key. It's simply something you would never really do on an actual trumpet.

Oh, I was afraid it was something like that. Thanks then!

I can answer the 2nd one, that part of the stage casts more blue light, it's part of the game's dynamic lighting system. Another good place to look is on New Meridian, on the far right side theres a street lamp and it brightens up characters considerably. Rooftops is another good example, left side of the stage casts shadows on the characters.

Actually, I should have explained it better, and the way I moved Big Band between the pics made it worse. Big Band's color actually flickers while you're mashing left/right for Beat Extend, while he stands in the same place. Probably the way shadows were mapped in his "shake Beat Extend" sprite is not the same way as his "Still Beat Extend" sprite. It's kind of hard to show it in screenshots though.
 
could you make a gif then or record it?
 
3rd valve is all-open because there is no way to play all-open by hitting a button otherwise, since you are not spitting into your arcade stick. That's not a fingering that's used on a real trumpet so it seemed an acceptable compromise.

Lighting thing is an actual bug, one of the stage lights isn't marked properly.

s.MP texture thing I noticed but am not sure what it is, since it's not in his source art and is not a lighting or gfx card bug.
 
could you make a gif then or record it?
I'll try recording that one tomorrow, didn't stop at home at all today!

3rd valve is all-open because there is no way to play all-open by hitting a button otherwise, since you are not spitting into your arcade stick. That's not a fingering that's used on a real trumpet so it seemed an acceptable compromise.

Oh, that makes sense, thanks!

s.MP texture thing I noticed but am not sure what it is, since it's not in his source art and is not a lighting or gfx card bug.
huh.. oh well! It's good it's hard to notice! I'll try to check if it appears anywhere else.
 
i noticed a sprite error today:
you can still see his eyes in the line art of his cr.LP (the triangle)
 
I noticed that LK+HK and LK+MK+HK inputs to the trumpet don't seem to work. Big Band does the blow animation, so I assume those inputs aren't special cases, but no sound comes out and no valves are closed.
 
Didn't think this was worth a whole topic so I figured I'd post it here

I seem to get that to happen randomly when I crouch from a dash. Not sure what causes it to trigger. My guess is I crouch at a specific time during the time the note gets bigger on his dash animation. You can see I didn't do anything special in the inputs at the bottom.
 
I noticed that LK+HK and LK+MK+HK inputs to the trumpet don't seem to work. Big Band does the blow animation, so I assume those inputs aren't special cases, but no sound comes out and no valves are closed.

It's pretty safe to assume from here on out that if a key press doesn't produce a sound or show the appropriate keys being closed it's because the given input doesn't translate to any actual trumpet fingerings. The whole point of the move is to mimic a real trumpet, so if you're holding a combination of keys that won't play a note on a real trumpet then they won't play a note on Big Band's either.


I seem to get that to happen randomly when I crouch from a dash. Not sure what causes it to trigger. My guess is I crouch at a specific time during the time the note gets bigger on his dash animation. You can see I didn't do anything special in the inputs at the bottom.

I've had this happen to me as well. Also not sure what triggers it, but it's probably associated with dashing like you said.
 
Skullmageddon said:
It's pretty safe to assume from here on out that if a key press doesn't produce a sound or show the appropriate keys being closed it's because the given input doesn't translate to any actual trumpet fingerings.

Going off http://www.amromusic.com/trumpet-fingering-chart it looks like you are right, at least as far as unique fingerings are concerned. D + LP + MP + HP is C#3 and no other 3 valve fingerings are listed above it (well, above C#4, but the Big Band's trumpet is tuned lower). Interestingly, that chart doesn't sync with the game above C4 (s.LP), unless you just use the C4 to C5 (by the chart's reckoning, C3 to C4 in game) fingerings for everything. It would appear that the game is set up such that U and D simply shift by an octave, rather than a harmonic. I suppose that is a simpler way to do it.
 
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It was much simpler for people who don't play the trumpet that D+LP, LP, and U+LP are the same note shifted by octaves, yeah.
 
as Big Band has gotten more cleaned up frames I've noticed a few errors. here's a picture:
#1: Uncolored section to color #20. This is pretty self explanatory.
#2: you can see his line art eyes on his cr.LP even when using colors that shouldn't let you see his eyes, like Gato below.
#3: (When facing as 1P) His right clasp in his idle stance and his transition animation from standing into crouching has a small error. I think its missing a line in the line art. It looks correct in the crouch idle animation though.

band-sprites.jpg
 
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2014-02-24_00006.jpg


A weird frame of j.HK with white outlines around the legs, some white fuzziness on the line between the red/white parts of his trenchcoat, and white fuzziness on the lines that separate his trenchcoat and backsax. Am guessing this is a cleanup error?

Also, there is a frame in c.MP where a line on the middle section on the bottom half of his trenchcoat isn't drawn cleanly all the way through, but the error was so minute that it didn't show in the Steam JPGs I had of it. Sorry..!
 
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on the same pallette as above, s.HK, the stand in one frame is a different color then changes back
 
Not really an error per say, but have you considered mapping more colors to brass knuckle, like his sax color to some of the horns?
 
#3: (When facing as 1P) His right clasp in his idle stance and his transition animation from standing into crouching has a small error. I think its missing a line in the line art. It looks correct in the crouch idle animation though.
i just noticed that this error is also present on his forwarding walking animation too

edit: also of note is that during the active animation frame of his j.HK, his heel pads are colored wrong.
 
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I think I have found some inaccurate coloring on Big Band. We know that under the metallic mouthpiece that connects Big B to his instruments and enables him to play them, there is some kind of black fabric/material. It wraps around the lower part of his face and possibly protects it from being excoriated by the metal. In some of his movements, you can see it, here’s an example:



But I have found 2 moves where it is (inaccurately?) colored in the same color as the mouthpiece, making it look like metal. The two I mean are Bagpipe Blues and his back walk. Here are the pictures showcasing it:





That’s all what I noticed. There's also c.LP, but I’m not sure if it’s the fabric and should be black or if it’s another part of the mouthpiece and thus correctly colored. But since it’s clearly behind the mouthpiece, it should be this black material instead if you ask me.

 
Hey, original poster here. I wasn't able to record a video of the weird lighting-thingie I talked about.

It's kinda minor, but it might not be too hard to fix so why not

Please note that both screenshots are from the same attack, I took them both using the slow motion feature. The startup, first hit and end of the animation is affected by lighting as normal, but the "shake" animation isn't.

It looks weirder in game because is color changes suddenly in the middle of the game.

(beware of gigantic pictures)

Normal Lighting
Big Band normal lighting.jpg

Heavy Lighting
Big Band heavy lighting.jpg
 
i just noticed that this error is also present on his forwarding walking animation too
hrmm. i just noticed this error again.

its also present on his cr.LK.
 
Big Bands palette #5 still doesn't have the effect color changed from the default
k3SvU6Am.jpg

Not sure if any other palettes are the same

Edit: At least palettes 6 and 10 also have this problem
 
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Might not be an error, but anyone noticed how the keys coming out in c.HK are GOLD? Ever seen gold keys before? His action shot shows similar keys with a more fitting whitish silver.

Like this:
big_band_action_portrait_by_oh8-d6l2186.jpg
 
I assumed it's a pan flute.
V3iZEyp.jpg
 
They can be made of metal, wood is generally easier and metal gives a different sound.
If you prefer just imagine them as organ pipes. Ssssh.
 
Organs are made of flesh, not metal or wood.
 
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