Bigtonney
The answer lies, in the Skullheart of battle.
i was trying to connect magnet trap from L Danger but it whiffs on bella
i was trying to connect magnet trap from L Danger but it whiffs on bella
It's plus on block, specific data depends on where/how many hits.
Missiles?
I don't see how this could be implemented input wise.
I made a video; was too lazy to cut it, so .. it's 22 seconds in
I'm fine with how they are but I agree they would make more sense that way.
You gain heads so fast in Det mode that wouldn't make sense, unless it was a very small amount of damage, in which case that's a waste of heads. I like not losing heads.
You'd only be able to gain heads if you were significantly far away from your opponent though, otherwise you'd get punished pretty easily. Even then, depending on the character, they could punish headcalls from far away. Fullscreen Giant Step, Argus, ect.
In det mode you have access to full screen knockdowns as well as the ability to combo into head summons, it's not that hard to gain 3.You'd only be able to gain heads if you were significantly far away from your opponent though, otherwise you'd get punished pretty easily. Even then, depending on the character, they could punish headcalls from far away. Fullscreen Giant Step, Argus, ect.
Plus, if you already have 3 heads then it doesn't matter if you can make more quickly.
Disagreed, tried it before. And magnet feels weird as QCB.
You already turned me down, I was just mentioning it as "I have feelings others find weird" when it comes to directions.
You can let go of the button to grab at any time. It only whiffs because you don't do that...
It still takes valuable time to set those up and deal with any projectiles / punish attempts while doing so. You're assuming that the opponent isn't blocking and just gets hit every time.
Sure. I imagine the balance will be something we can all be comfortable with by the time she is done.
Of course not, but it's a bit ridiculous I can't really get hers off when I can do Big Band's pretty easily, even as a solo. His packs a bit more of a punch too.
Oh god, just put jets coming out of the bottom of her feet and leave it, I probably wouldn't even care I'd never finish the animation.
BB is 118, Peacock is 103, Eliza is 109, Beo is ~105 and Robo is 163.Is her taunt even longer than Peacock's or BigBand's? Seems about the same length to me.
On an unrelated note, the more I play Robo, the more I really wish she had some standing move with a vacuum effect. Outside of c.MK, I feel like her normals are pretty short ranged in general and I found myself whiffing the next attack in my chain more-so than I have done with any character in the past.
I've been trying that, even with well timed missiles and a well placed mine it's a lot harder than any other character I've tried (I can't speak to Peacock).
I was joking. Though hypothetically you could limit the taunt to one use per jump, makes it safer, doesn't break anything other than being too safe. As said though, joking.