Zidiane
Doing my best
- Joined
- Sep 6, 2013
- Messages
- 3,667
- Reaction score
- 4,437
- Points
- 113
- Age
- 33
- Location
- Rhode Island
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- Zidiane
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- zidiane5
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- Zidiane
You can still do the thing where you jump forward with fukua j.hk and make them block and crossup. I thought @Mike_Z said that was removed cause it was never intentional in the stream.
Also, not directly to Mike, but just to say it. Shadows seem kinda too good. I think they'll need to be toned down. You can combo into holding a shadow without an assist (at the cost of an OTG), you can cross the opponent up so the shadow is behind them and won't get hit while attacking, you can combo into a shadow hold, then into a crossup overhead backed by a delayed low (or a crossup low backed by a delayed overhead, depending on when you let go of the button). I guess they're comparable to Peacock's SoiD shenanigans, but those are usually left/right or high/low (or left/right/low if there's an assist), where these Fukua shenanigans can be high/low/left/right when backed by an assist while Fukua just waits to see if you got hit.
If I could suggest any change, it would be something like a short delay and a visual cue after release if they've been held for x-frames, or something like losing their overhead/low properties after x-frames.
Also, not directly to Mike, but just to say it. Shadows seem kinda too good. I think they'll need to be toned down. You can combo into holding a shadow without an assist (at the cost of an OTG), you can cross the opponent up so the shadow is behind them and won't get hit while attacking, you can combo into a shadow hold, then into a crossup overhead backed by a delayed low (or a crossup low backed by a delayed overhead, depending on when you let go of the button). I guess they're comparable to Peacock's SoiD shenanigans, but those are usually left/right or high/low (or left/right/low if there's an assist), where these Fukua shenanigans can be high/low/left/right when backed by an assist while Fukua just waits to see if you got hit.
If I could suggest any change, it would be something like a short delay and a visual cue after release if they've been held for x-frames, or something like losing their overhead/low properties after x-frames.