Prototype
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@Dreamepitaph that plays right back to fukua playstyle. M clone is like plus 10 on block or something and you can't block during air dashes or double jump iirc. I'm away from my pc right now but maybe I'll have to make a video.
Val doesn't want to play lame? I throw like 50 dead crosses per match. I guess against peacock, big band, squigly, double, fukua, and head off fortune you want to go in. However, against everyone else playing lame isn't such a bad idea.If you got the idea, that I believe filia is val but better, I'm sorry my meaning did not get across. Val wants to get confirms and stay in on her opponent. She generally does not want to play lame. All I meant was even with her mobility she has a harder time staying in and keeping pressure, since her air dash is a little slower and angled it gives the opponent time to adjust to val pressuring than say filias I ad pressure. Filia's just faster, not more mobile. ( and yes I know mobility is a thing)
you would have to time it perfectly to catch double jump. a val should just double jump(goes over M shadow) then air dash.@Dreamepitaph that plays right back to fukua playstyle. M clone is like plus 10 on block or something and you can't block during air dashes or double jump iirc. I'm away from my pc right now but maybe I'll have to make a video.
Lol I do sometimes but I always liked Val more. Speaking of though we only really talked about Val's match up against everyone. Can we talk about someone else say parasoul or squigly?
Several. Character with the "bad" side of the matchup comes first:
Fukua as a concept is very close to ryu:
Nah, Ryu can actually zone with projectiles.
first off don't get so snippy i'm simply joking. 2. to keep on topic whats more to discuss on val? her approaches? her concepts?(that seems to be current as you think she should be played conservative while cloud is more momentum based). and 3. what else to talk about? maybe talk about squigly or what makes peacock so good?
Because it's a bad idea to do so?I have no idea how you be thinkin' but that shit be weird yo. Especially like how there cant be more than one character that resembles ryu in a fighting game. And yes bomber is a dp... It has the motion and everything while also having invincibility. It just doesnt hit as high as a normal dp.
I really dont get the concept that young people have that any example is auto bad if it isnt a 100% correlation to what is being compared...
No one is saying that fukua is exactly like ryu or more like ryu than filia or anything. Its just been said that she can resemble him in many instances. She also resembles akuma in certain instances and a grappler in others...
Because it's a bad idea to do so?
Cerebella resembles Tager because she has j.down strong? Or because they both have bad backdashes?
Does Valentine resemble I-no or QB because they have dashes that send them upward?
It's surface deep.
How about we take a look at the character's mechanics and their purpose before we start to say "they're like x".
I never said Bomber wasn't a Dp, I said "Is bomber SRK".
Is Bomber Shoryuken because it's invincible?
No, it's an invincible Reversal, but if you think of SRK as only an invincible reversal, you're doing that whole "surface deep" thing I was mentioning earlier.
She's like Ryu when she has an armored command grab? She's like Ryu when she has a super command grab? Like Ryu when she has almost no vertical coverage? She's like Ryu when she has button>fireball that's a true blockstring? What horizontal coverage move does Ryu have that's invincible? Does Ryu have a fireball you can duck?
Yes those are the ways in which she differs. You are neglecting the ways in which she is the same though, which is perfectly fine for pointing out differences. The same as comparisons are fine for pointing out similarities.Ryu wants you midscreen, Demitri wants you midscreen. Both of those characters can win there and have the tools to keep you there.
Fukua's clones and fireballs are a setup for her mixup game, she wants you midscreen until she can land a hit, it's why she has an armored command grab, it's why her high clone goes the least furthest of the clones, it's why you can do some of her fireballs and run other a few others, it's why everything she has besides BFF is grab vulnerable instead of invincible. It's why she has an amazing button to air to air with, but it whiffs crouching, it's why buttons>low clone is a real blockstring.
Uh, it's been a while since I've played any version of SF2, but I thought that c.mk xx hadouken was a blockstring in HF and ST at most ranges?
What, and Ryu doesn't go for crossups into tick-throws every time he scores a knockdown?
Sonic Boom is like Smile Missile? Not Bats?I dont... Really? Like seriously? Because one character has a different move than another character has, this means they arent comparable even though they share similar moves...
Yes dude, tager and bella ARE comparable on the moves you used as an example. As well in other places. And yes bulleta resembles guile and resembles parasoul with her missiles compared to tear shots compared to sonic booms. And when i saw vals forward dash the first time the first thing i thought of was i-no
So...i really dont know what to say. You are literaly saying that all comparisons are shit if they arent 100% the same. So ken and ryu arent comparable by your logic and neither is Sagat.
Because VSav systems are different; every character has at least one command grab, and no one has truly invincible reversals.
Parasoul's ground dash is godlike, I have no idea what you're talking about.
Because with VSav's air mobility, she needs that extra coverage.
Why is Bulleta's horizontal Dp motion a dp and not a charge?