UPDATE: Made a guide explaining the basics of using SkullMod while showing off a bit of what you can do with it. You can read that here.
Last year, a modding tool called SkullMod popped up that allows people to unpack/repack and modify Skullgirls content. Most people probably know it through its ability to let you have custom stage music, but it also allows you to edit non-essential sprites, GUI, and stages. Regarding the latter, Fizzxwizz is apparently the only person who has tried to innovate on existing stages in all these months. I assumed this was because mucking about with stages was difficult... but when I got into working with the templates that already existed, it was surprisingly easy. Some hours later, I had something halfway presentable. In the hopes of sparking some interest in stage modding, allow me to introduce Slumbercrest!
Full image (updated):
Slumbercrest is a night version of Maplecrest with a custom skybox, retouched stage lighting and ambiance (some of it pixel-by-pixel to remove brightness artifacts), no human NPCs (they have bedtimes, but there are still stray animals running amok), and optional new music (that awesome musician kiiiiichi can take all credit for).
I made this half as a neat vaguely Halloweeny thing, and half to prove that even without using SkullMod's unreliable stage editor, you can accomplish sizable overhauls to existing stages through texture/sound editing alone. If this encourages even one person to give SkullMod a go, I'll be a happy camper.
If you want to use Slumbercrest for yourself, you can download it here and follow the instructions below; it should serve as a mini-tutorial on SkullMod, too. Please note that it replaces vanilla Maplecrest!
Oh, and here's a link to the original, lighter version of Slumbercrest that appears in the Youtube video. Some people liked it!
If there is interest, this may not be my last stage! But I'm hoping the community takes interest so I don't have to. ; _;
Last year, a modding tool called SkullMod popped up that allows people to unpack/repack and modify Skullgirls content. Most people probably know it through its ability to let you have custom stage music, but it also allows you to edit non-essential sprites, GUI, and stages. Regarding the latter, Fizzxwizz is apparently the only person who has tried to innovate on existing stages in all these months. I assumed this was because mucking about with stages was difficult... but when I got into working with the templates that already existed, it was surprisingly easy. Some hours later, I had something halfway presentable. In the hopes of sparking some interest in stage modding, allow me to introduce Slumbercrest!
Full image (updated):
Slumbercrest is a night version of Maplecrest with a custom skybox, retouched stage lighting and ambiance (some of it pixel-by-pixel to remove brightness artifacts), no human NPCs (they have bedtimes, but there are still stray animals running amok), and optional new music (that awesome musician kiiiiichi can take all credit for).
I made this half as a neat vaguely Halloweeny thing, and half to prove that even without using SkullMod's unreliable stage editor, you can accomplish sizable overhauls to existing stages through texture/sound editing alone. If this encourages even one person to give SkullMod a go, I'll be a happy camper.
If you want to use Slumbercrest for yourself, you can download it here and follow the instructions below; it should serve as a mini-tutorial on SkullMod, too. Please note that it replaces vanilla Maplecrest!
- Download SkullMod here
- Navigate to C:Program Files/Steam/steamapps/common/Skullgirls/data01
- Make copies of levels-textures.gfs and music-win.gfs
- Use SkullMod to unpack these files so that you may navigate their contents.
- Copy and paste Slumbercrest's files into the matching directories of levels-textures, levels, and music-win. If you want to keep Maplecrest's original music, don't replace the contents of music-win.
- Pack both folders back up with SkullMod, and make sure they have a .gfs extension afterwards!
- Paste the two newly-packed .gfs files back where you found them, in C:Program Files/Steam/steamapps/common/Skullgirls/data01. If you've done everything correctly, you can now play on Slumbercrest!
Oh, and here's a link to the original, lighter version of Slumbercrest that appears in the Youtube video. Some people liked it!
If there is interest, this may not be my last stage! But I'm hoping the community takes interest so I don't have to. ; _;
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