POS Industries
Starring Glenn Close as POS Industries
Have to admit that I only noticed it very recently myself when I finally started figuring out how to pull off real combos and saw the damage numbers in training mode.
Have to admit that I only noticed it very recently myself when I finally started figuring out how to pull off real combos and saw the damage numbers in training mode.
I was more bothered by him being on the ground at all.
I think the lighting on the London stage specifically is just kinda bad and makes everything look washed out and dull.
New footage from WSO sessions in the UK.
http://shoryuken.com/2015/08/06/winnerstayson-devotes-another-session-to-street-fighter-v/
A bunch of the 3S vets over at SRK seem very happy with this footage - the footsies feel very much more like 3S and older SFs than IV.
Capcom I'm trying to get excited about your game but you're making it difficult
I could have phrased it better. Chun's certainly isn't a good tool for it, it's just possible to do, Birdie has his own projectile which will roll under projectiles and trip the opponent (Necalli's V-skill could hit it though, I'd imagine), Cammy's is a dodge with very tight timing from what I hear if you're trying to dodge projectiles, Necalli's would require timing and the ability to judge distance. Nash, Bison and Ryu are the ones blatantly tooled for projectiles though they have other effects, Nash's is an attack, Bison can use his on any single hit attack (and is a very good projectile on its own), parry is parry. Though other than parry any multi-hit projectile will still hit you.
Probably, my description of it was basically "if you know how to actually play fighting games, it works".
Tru, also all this anti fireball stuff is less discouraging if they put in a zoner who zones using something other than fireballs, like maybe limbs, limbs that reach full screen, fuckin announce Dhalsim already Capcom
While they are still fireballs, i think Ryu in denjin mode gets very strong zoning powers.
Fixed. But yeah, they need an actual zoner.
The timing does seem fairly strict, too. I've been seeing a lot of people do it too early to too late and get a fireball in the face.
Yeah, I saw that, too. Glad we got a side by side comparison from the same environment instead of trying to compare screenshots from stages with starkly different lighting. It does look better.
Nash is a bit of a special case since his fire ball start up is slow, but recovers quickly. Any who its good that the v-skills have risk and the rewards done seem heavy handed either. Has any one hit up a six flags and got their hands on a game? I'm curious to know if any one has taken advantage of this or is six flags + SFV too small of an incentive.
I don't know, whenever I've seen a Bison or Nash eat a projectile it's because they think it's parry timing for the V-Skill, and it's not as there is start up, I don't know about Bison but I can tell you now Nash's V-Skill has a ton of active frames. Then again, Nash doesn't get a return projectile, can't use it on non-projectile attacks and is kind of stuck in that animation, so perhaps Bison's has stricter timing as a trade off.