Hi everyone! Eliza got a lot better during the Annie update for sure, Sehkmet is useful and the risk is balanced by the MASSIVE reward on hit. Despite this, Eliza is still considered on the weaker end of the cast (bottom 2 if you love memes), and I feel like she could get better, but not game breakingly better, with a few changes. I've categorized this into things I feel she should just get, and saved my more wild ideas for the 2nd half of this post.
Without further ado:
Fix 5lp whiffing on crouching characters
self explanatory
L Spiral block advantage increased to +0, +1 or +2
Eliza's specialty is a mid range poke character who gets access to strong high low game as a result of actually winning said midrange. She doesn't have the insane frame advantage Fortune has, she doesn't have the speed and mixup potential Filia has, and she doesn't control the same as Valentine. Midrange pokes and reads are her niche. However, Eliza is at a huge disadvantage for not having a single special that is + on block. Yes, -2 spiral is safe, and yes, you can even do a jank frametrap off it with 2lk against characters like double, but Eliza lacks a tool for actual conditioning. A plus on block spiral would give her something she could do that the opponent actually has to respect and choose whether or not to pushblock out of, allowing Eliza to have a real conditioning tool that helps her intended playstyle. LK Spiral has very limited range so this would work with the rest of her kit without being too strong in my opinion.
TK Horus Gains Air Tracking properties when used in combos
Simply put, Eliza's DPs are a huge part of her gameplan. They are pokes, anti airs, and even a reversal sometimes. However, due to the nature of Skullgirls, Eliza is often screwed out of a reward on one of her best moves. J.mk can whiff (especially since the two new characters are so tiny), it is difficult to hit more than one character. Opting to just spend a bar and go into oki would give Eliza players a real option off this tool despite just betting the farm on a combo that might drop vs various opponents. The Eliza player would be giving up a bar, potential combo, and also happy birthday corner carry for this so I really don't feel this is too strong
MK Spiral vacuum blood drops and opponents on hit
Self explanatory. This is one of the most useless special moves in the game and allowing it to do these two things gives it an actual purpose. MK Spiral could be Eliza's one way to easily suck up blood drops outside of taunt boost. I think letting Eliza give up incoming pressure to just whiff MK Spiral and get free blood drops quickly would be fair, and giving her another long range confirm option is always nice.
WILD IDEA TIME
Throne of Isis (also known as "THE BOYS") is probably one of the weirdest moves in the game because of how niche it is. In an effort to make this more useful I propose this idea. Throne now carries an item with it Eliza can absorb. The items vary between small health increase and small meter increase (and they could be various food/drink items), however, the real strength of this is every 5th item is guaranteed to be a wine glass. Here's what that does:
Wine glass indicator under her portrait (since we know resource indicators are coming for characters other than umbrella).
Eliza has access to her level 5 super (yeah, that's back) only when she has the wine glass. The wine glass is instantly consumed when you use a level 5 (also you can only ever stock a max of 1 wine glass)
A new move where Eliza throws the wine glass (which also consumes it, obviously) and gains a stagger on hit. New mid range option the opponent has to respect and more useful confirms off 5hk.
Now before you think this idea is too crazy, consider how many knockdowns, or easily punished Throne of Isis in neutral Eliza would have to do to get this. 5 is A LOT. I think this would be a neat idea.
Interested to hear your thoughts!
Without further ado:
Fix 5lp whiffing on crouching characters
self explanatory
L Spiral block advantage increased to +0, +1 or +2
Eliza's specialty is a mid range poke character who gets access to strong high low game as a result of actually winning said midrange. She doesn't have the insane frame advantage Fortune has, she doesn't have the speed and mixup potential Filia has, and she doesn't control the same as Valentine. Midrange pokes and reads are her niche. However, Eliza is at a huge disadvantage for not having a single special that is + on block. Yes, -2 spiral is safe, and yes, you can even do a jank frametrap off it with 2lk against characters like double, but Eliza lacks a tool for actual conditioning. A plus on block spiral would give her something she could do that the opponent actually has to respect and choose whether or not to pushblock out of, allowing Eliza to have a real conditioning tool that helps her intended playstyle. LK Spiral has very limited range so this would work with the rest of her kit without being too strong in my opinion.
TK Horus Gains Air Tracking properties when used in combos
Simply put, Eliza's DPs are a huge part of her gameplan. They are pokes, anti airs, and even a reversal sometimes. However, due to the nature of Skullgirls, Eliza is often screwed out of a reward on one of her best moves. J.mk can whiff (especially since the two new characters are so tiny), it is difficult to hit more than one character. Opting to just spend a bar and go into oki would give Eliza players a real option off this tool despite just betting the farm on a combo that might drop vs various opponents. The Eliza player would be giving up a bar, potential combo, and also happy birthday corner carry for this so I really don't feel this is too strong
MK Spiral vacuum blood drops and opponents on hit
Self explanatory. This is one of the most useless special moves in the game and allowing it to do these two things gives it an actual purpose. MK Spiral could be Eliza's one way to easily suck up blood drops outside of taunt boost. I think letting Eliza give up incoming pressure to just whiff MK Spiral and get free blood drops quickly would be fair, and giving her another long range confirm option is always nice.
WILD IDEA TIME
Throne of Isis (also known as "THE BOYS") is probably one of the weirdest moves in the game because of how niche it is. In an effort to make this more useful I propose this idea. Throne now carries an item with it Eliza can absorb. The items vary between small health increase and small meter increase (and they could be various food/drink items), however, the real strength of this is every 5th item is guaranteed to be a wine glass. Here's what that does:
Wine glass indicator under her portrait (since we know resource indicators are coming for characters other than umbrella).
Eliza has access to her level 5 super (yeah, that's back) only when she has the wine glass. The wine glass is instantly consumed when you use a level 5 (also you can only ever stock a max of 1 wine glass)
A new move where Eliza throws the wine glass (which also consumes it, obviously) and gains a stagger on hit. New mid range option the opponent has to respect and more useful confirms off 5hk.
Now before you think this idea is too crazy, consider how many knockdowns, or easily punished Throne of Isis in neutral Eliza would have to do to get this. 5 is A LOT. I think this would be a neat idea.
Interested to hear your thoughts!
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